It seems whenever I set the AV to be added to something that has a different in-game name than script name (examples include archery/marksman and speech/speechcraft, and also values which I've renamed for the purposes of my mod) it seems to break the CK in some way: I set the value to lockpicking (which I've replaced with the in-game name of "thievery") then hit "okay". The perk entries window now shows the relevant entry but under "data 3" it shows the in-game name "thievery" instead of the script name "lockpicking." Then if I go to open it to alter it further I get an error message saying it couldn't find an AV called "thievery" and it resets the value to "AbsorbChance" (the first option alphabetically.)
I haven't tested this in-game yet to see if it works or not. It may simply be an error with the CK, and once I get into the actual game it functions fine. Anyway, thought I'd go ahead and see if anyone else has played with this and if there's a good workaround in case this bug breaks the function.