(ActorRef.getAnimationVariableBool("bHeadTracking")) && (ActorRef.getAnimationVariableBool("bAnimationDriven"))
All of the sudden I found they no longer return positive for actors that are up and moving around (not in Havok).

I know not very many moders would need this but I sure the heck do. Has anyone else had trouble with their scripts using either of these?
In Oblivion we used ( isidleplaying + isanimationplaying ) > 0 But that no longer works in Skyrim.
GOD I sure hope "I am on crack" and these do still work, I will do more testing but I have been testing already for 1/2 hour and so far no go.

My test on player and actor both always return "false":
debug.messagebox(ActorRef.getAnimationVariableBool("bAnimationDriven"))