Hear me out. Please (CLOAK)

Post » Tue Apr 13, 2010 12:42 am

I think it’s cool that there is some much deviation in how people play that’s excellent but if you have certain suit modules that dominate MP. It needs tweaking for a more balanced game, or everyone uses the same strategy and it gets to linear and boring. My only constructive criticism is that when you have like the Visor Enhance
Module on for a red outline right, it highlights people behind walls! I mean cloak tracker should be able to track someone who is cloaked, the proximity sensor is nice, but if people are running and gunning and whilst cloaking, often it doesn't detect until there right on top of you, or at all sometimes I have Cloak Tracker III unlocked, I expected at least like a full green indication at level 3 and for them to be visible at any range instantly!, or else yeah it's host and stealth + nano recharge.

I mean stealth is your greatest ability to not be seen, therefore you cannot be shot, so something needs balanced more for guys not always wanting to do stealth, especially if they have a half ass cloak tracker III. I mean look at this combo.

Crysis 2 Stealth Modules Stealth Enhance

1. Faster transition in and out of Crysis 2 stealth modules

2. No shadow cast in Stealth mode

3. Reduces energy drain in Stealth mode

+

Crysis 2 Armor Modules Energy Transfer

1. Restores Nanosuit energy with each kill in Crysis 2 armor modules

2. Restores additional Nanosuit energy with each kill

3. Restores full Nanosuit energy with each kill



LEANING ONE WAY MUCH?

needs fixing or maybe I should stfu and start playing ghost busters in an attempt to get better. hmmmm
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daniel royle
 
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Joined: Thu May 17, 2007 8:44 am

Post » Tue Apr 13, 2010 2:34 am

Yeah but thats peoples choice to have that combination....i have 5 custom classes with weapons and modules to suit each map and gametype all of them differ and i still get on avarage 10-12 kills a games. I dont really think theres anything wrong with the modules but they do need something in there to counter being shot in the back. I always get killed when killing. Its annoying but you just get back into the fray
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Peetay
 
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Joined: Sun Jul 22, 2007 10:33 am

Post » Mon Apr 12, 2010 10:48 pm

I think a cloak tracker with distance similar to visor enhance with a green outline at least. Perhaps re-work on spawns.
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Eddie Howe
 
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Post » Tue Apr 13, 2010 7:37 am

Honestly I know people love this combo sorry to bash.

-You have no heat signature
-Reduced energy drain for stealth with no shadows, and quick transitions
-As soon as you kill someone your right back full charged
-Cloak Tracker gives off a light tail about 6ft off the character if they’re running, and maybe about 30 to 40% visibility at best if there static... not playing. Only works about 30% of the time, similar to retriever b4 the fix I believe but worse at range, and mostly only at a spherical radius of around 25cu.ft pending how it feels if it even engages.
-O yeah you cannot be seen. Your invisible, nothing barley picks you up.

And then have the option to also toggle into armor right before you shoot. :(
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Lisha Boo
 
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