The thing with putting this stuff in a post launch expansion is you change the motivations and direction of the game for us when you do stuff like that. It really shifts the whole direction we had going on when a big feature like that drops in a year down the road and it makes stuff feel disconnected for me. TBH if there is no housing and deep meaningful crafting at launch I dont think it will matter what gets patched in a year out. The game will have been been evaluated by the community and most people will have moved on looking for that elusive thing called “worthwhile content” elsewhere.
If you take a critical look at a game like Horizons and anolyze the crafting system they put into it you can see what a huge impact that has on player activities. A system like that can keep people busy for a long long time just skilling up and building a little cottage. I cant see how developers pass over deep crafting all the time when the amount of time spent ingame by players can be so high. Everyone LOVES auction houses and it has become the main trend in mmos these days with all the monitization schemes. But at the heart of the AH lies the crafting system and that is intrinsically tied to housing and storage and the like.
I really want ESO to have some of the Simulation elements that the TESO fans are so attached to. The same elements that BioWare scoffed at when the SWG fans were looking at swtor during its development.