Helgen, new game and when to start loading mods

Post » Thu Feb 07, 2013 6:58 pm

Hi Guys
Just wanted to ask if there was an best practice / accepted viewpoint on starting a new game and when to load mods ? mods Loaded at the start or to play it 100 % vanilla then upon exiting the cave after the dragon attack to install all the mods.
Or is it a case by case situation ? *ie mods that increase horse speed, change general Tulias etc should be loaded after leaving helgen
thanks
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Erika Ellsworth
 
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Post » Thu Feb 07, 2013 2:20 pm

Unless a mod specifies that it has to be enabled at the start of a new game (I'd say this would be the case for most mods that overwrite vanilla scripts) I'd suggest installing small numbers at a time after leaving Helgen Keep.
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meghan lock
 
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Post » Thu Feb 07, 2013 8:14 pm

The Unofficial series are designed to be included from game start. Also, SkyUI and Unread Books Glow.
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Baylea Isaacs
 
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Post » Thu Feb 07, 2013 4:31 pm

Unless a mod specifies that it has to be enabled at the start of a new game (I'd say this would be the case for most mods that overwrite vanilla scripts) I'd suggest installing small numbers at a time after leaving Helgen Keep.
That is if you are trying mods out for the first time. You want to test ideally one at a time, but if they don't overlap much you could try a few at a time. If you have a cluster of mods that you already know well then those can be loaded when you are ready.

Clean the mods. Read the readmes for things that might say *needs a new game*

Always be prepared to go back to earlier saves if the mod is problematic.

I see the save games as the ongoing record of what mods were doing and where and when. These are the things that will help you out if you get lost. I have a whole routine on how to save and what various vanity shots mean. Like 90 degree angle from behind being any save that is a prep for updating a mod, The overhead is for those few mods that say to clean save, the front view is a save ready to go after updating. Then also making punctuated saves throughout missions and quests.

Myself I like to create at least 5-10 saves with only the must have mods after starting as early in the game as possible.

Wrye bash is the best tool for seeing what masters a save file has.
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Alexis Acevedo
 
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Post » Thu Feb 07, 2013 4:40 pm

That is if you are trying mods out for the first time. You want to test ideally one at a time, but if they don't overlap much you could try a few at a time. If you have a cluster of mods that you already know well then those can be loaded when you are ready.
There is a lot going on at the start of the game. I think it is best practice to always install manageable numbers of mods at a time. A sudden influx of 100+ mods having to initialise at the same time is best avoided.
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Rachael
 
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