Hello? Level editor?

Post » Tue May 15, 2012 4:17 pm

WHERE IS OUR LEVEL EDITOR BRO?
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Brian Newman
 
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Post » Tue May 15, 2012 3:47 pm

is not gonna happen
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Lucy
 
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Post » Wed May 16, 2012 12:11 am

I ate it *burp*
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Nathan Risch
 
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Post » Wed May 16, 2012 4:41 am

I'm really losing hope on this. Just realized the download size for a SDK would be huge if assets were to be included. The assets used to make maps don't come with the game, they're all baked. We would need to download source textures, models, etc. if we wanted to make maps from scratch. That's too much methinks.
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FirDaus LOVe farhana
 
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Post » Tue May 15, 2012 6:18 pm

Level editor was integrated in the engine but not on x32... really no idea how it works until it's out.
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Josee Leach
 
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Post » Tue May 15, 2012 9:19 pm

is not gonna happen
Stop making things up. The whole AMD/ATI situation not bad enough on it's own for you? You need to start telling lies about the game too?
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Victor Oropeza
 
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Post » Tue May 15, 2012 10:04 pm

Stop making things up. The whole AMD/ATI situation not bad enough on it's own for you? You need to start telling lies about the game too?

He'd be "making things up" even if he said 'since the PC release was so full of bugs and driver issues, id has been working diligently to make the game what it was supposed to be, the editor will be coming as soon as they finish fixing things and making the game great" . . .

Truth is, the game has been out for about 5 1/2 weeks & no official word on anything outside the Oct. 9th patch.

Sorry for all you guys who actually paid AMD for Radeon trash, it's been all about NVidia since 3dfx went bye-bye (and that's when 3d gaming was born).

IMO, idstudio/Rage64 will be released sometime in Spring.
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Alex Blacke
 
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Post » Wed May 16, 2012 7:16 am

He'd be "making things up" even if he said 'since the PC release was so full of bugs and driver issues, id has been working diligently to make the game what it was supposed to be, the editor will be coming as soon as they finish fixing things and making the game great" . . .

Truth is, the game has been out for about 5 1/2 weeks & no official word on anything outside the Oct. 9th patch.

Sorry for all you guys who actually paid AMD for Radeon trash, it's been all about NVidia since 3dfx went bye-bye (and that's when 3d gaming was born).

IMO, idstudio/Rage64 will be released sometime in Spring.

So because a single game is less likely to work properly on video cards of a specific brand, the entire brand is now all trash?
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CHANONE
 
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Post » Tue May 15, 2012 10:38 pm

So because a single game is less likely to work properly on video cards of a specific brand, the entire brand is now all trash?
Sigh. We've been saying this from day one.

It is not a single game.

It is AMD/ATI's support for OpenGL in general that is broken. Anybody who has ever done any OpenGL work can confirm this.

OK, deep breath.
	GL_TEXTURE_CUBE_MAP_POSITIVE_X,	GL_TEXTURE_CUBE_MAP_NEGATIVE_X,	GL_TEXTURE_CUBE_MAP_POSITIVE_Y,	GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,	GL_TEXTURE_CUBE_MAP_POSITIVE_Z,	GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
Try loading them in a different order. It works on NVIDIA. It works on Intel. It's allowed by the OpenGL specification. It doesn't work on AMD/ATI last time I tried it. This is just one minor example of a case where AMD/ATI are broken with OpenGL, and this isn't with exotic new technology either. This is with a graphics hardware feature that dates back to the previous century and that is uniquitously supported.

Just one simple example. More can be provided if you really want your head to be beaten repeatedly against this wall until the message finally sinks in. AMD/ATI. OpenGL. Broken.
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remi lasisi
 
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Post » Tue May 15, 2012 10:09 pm

They should have done a DirectX port then :P
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Abi Emily
 
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Post » Tue May 15, 2012 11:02 pm

They should have done a DirectX port then :P
Well yeah, no arguments there.

But back on topic, I doubt we're going to see the level editor until after such a time as the AMD issues are resolved. Whatever about the base game, the tools also use lots of OpenGL code so what's the point of releasing it now? People are just going to experience the same problems as in the game, but times 10.
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Kat Ives
 
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Post » Tue May 15, 2012 4:31 pm

They should have done a DirectX port then :P

Direct x 9 is outdated and wound limit possible experimental patches. As well as enhancements to doom 4. On top of that Linux and mac would never get a port, and would be hard to work in WINE.
Direct x 10 is also outdated, won't port to mac or Linux, will have a hard time working in WINE, Won't work on xp, and needs higher end video card.
Direct x 11 is about on par give or take. but won't port to mac or Linux, will have a hard time working in WINE, won't work on xp, and needs a really higher end video card.
Open GL 4 needs realy high end video cards.

Open GL 3.2 which rage uses was the perfect choice. Its about on par with DX 11. Works on mac and Linux, already works on WINE, works on XP and can use an old video card like Nivida 8800.
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Robert Bindley
 
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