Help understanding how to add new enemies to leveled lists

Post » Wed Jun 20, 2012 12:28 pm

Ok so I'm wanting to start simple, and was hoping someone could outline the exact procedure to create some new enemies and implement them into the leveled lists.
For example, say I want to make an Alpha wolf that is leader of a pack and stronger and bigger than the other wolves.

I've done all the tutorials and searched this site and everything is too vague. Adding one specific thief is easy, (from the quest tutorial), but how do make new base monsters, and add them to leveled lists?

Can someone explain the difference between the ENC or LVL or LCHAR entries? Are characters that contain the word TEMPLATE the base object that contains basic info?

And in the actual list itself, when it has a whole list of levels with monsters in it, how do you get two monsters or more monsters to show up from that one spawn?
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Krystal Wilson
 
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Post » Wed Jun 20, 2012 12:41 am

Surely someone understands how leveled lists and templates are supposed to work.
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Jonathan Windmon
 
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Post » Wed Jun 20, 2012 12:09 pm

Just another bump.
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Talitha Kukk
 
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Post » Wed Jun 20, 2012 2:12 pm

Mght want to ck the guide for CK for more details but roughly:

ENC = individual defined actor with stats, inventory, action profile and so on. Also used to create template for more ENC records
LCHAR = Generally a collection of ENC records that can appear at different levels in the game ... a Leveled List
LVL = Used to insert a 'M' marker into the game and the template used is the previous LCHAR record (generally)
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jaideep singh
 
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Post » Wed Jun 20, 2012 2:36 pm

Easiest way to generate a spawn is to drag and drop an "actor" into the Render Window, a better way is to create a new LvlList, first go to "LeveledCharacters" in the ObjectWindow and create a new record and add the actors you wish to be spawn as jsnider193 suggests but dont forget to name "LChar____" at the beggining, then go to "Actors" (in the RenderWindow again) and inside "Fox" race create a new record and also dont forget to name it "Lvl____" at the beggning, then under the "Traits" tab and at ActorBase select the LChar lists you just create it, the last step is to just drag and drop the "Lvl____" you just created into the RenderWindow and thats it, you just created a spawnpoint.
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Austin England
 
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Post » Wed Jun 20, 2012 8:45 am

Thanks guys. Good things come to those who wait. Month old thread but I still needed the info, so much appreciated.
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Kari Depp
 
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Post » Wed Jun 20, 2012 1:42 am

Ok so I got to playing around with this and seem to have it working but I get an error.

MASTERFILE: Unable to find Leveled Object Form (0000000) for owner object "LCharWolfPackMM".

What does this mean and how do I fix it?
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Sharra Llenos
 
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Post » Wed Jun 20, 2012 9:11 am

Fix: Change a record and change it back. Resave your file. Open your file again.

This happens when you add records to your plugin while a leveled list is already open, and then add that record to the opened leveled list window. The CK doesn't update fast enough,
and it tries to reference data in the wrong place. Resaving it usually fixes it, but be sure to check your Leveled List to make sure the right data is there (it usually gets swapped around).

Example for Clarification: I open a Leveled List Window titled: "LLNordicWeapons". I make a new Nordic Weapon called "Nordic Longsword" in the Weapon Tab, and drag it to my open Leveled
List Window. This causes the error.

The rule of thumb I work with is just to save the Leveled List Editing and New Record Creating as two different work phases.
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Jade Payton
 
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