Well strength 3 or less.. probably the same with endurance, these are what I get rid of on these builds.
I'm definitely thinking low strength. Probably 3, so I don't have a problem with weapons reqs (I won't use a weapon if I'm not strong enough). I can get an implant later for the Cowboy Repeater when my Guns skill makes it to 25. I'm thinking that's going to be my end game weapon for mid-long range combat. Fully modded, it should do ok. As for Endurance, I'm thinking of keeping it average. Partly because I'm playing HC, and partly for implants. With 5, I could get both specials (regen and DT), and a few stat boosts I'll need for perks.
Plus it's spread is an advantage in these builds.
How so? I always thought spread was never an advantage. Plus, I'll have the Sturdy caravan shotgun, which is superior to the single with about the same requirements.
Good natured is a given, the other traits it's up to you.. but you don't have to take two unless you want to.
I always have to take two, just because I can. I actually wish there were more traits in this game, maybe some less combat-oriented ones.
Loadout.. keep one or two weapons max. everything else sell.
Yeah, I'd like to keep it limited. I think carrying around a million weapons is tacky. However, I can't see myself using less than three. I'm posting a build below, you'll see why.
Unarmed to 100.
Sneak 100.
Perception 8 or 9
I'm not putting anything into combat skills (hence the non-combat oriented build). And why would you suggest such a high Sneak and Perception? I do plan to invest in Sneak (SACs are going to be pretty vital), but I wasn't thinking of going that high in PE. The build I post below will have a PE of 7 with a hat.
You may want a high perception so you can see enemies waaay before they see you, especially the deathclaws and cazadors.
I've yet to see a deathclaw and I'm not looking forward to it. I've already been killed once by a Caz. That's the one thing I'm worried about in this build. They're so fast, you kinda need VATS, but with this build, my VATS stats are going to be weak (even if I get the applicable perks).
Anyway, this is what I came up with. Tell me what you think.
Garrett Bishop (named after the character from the Thief games, and Robert Redford's character from "Sneakers")
S 3*
P 5*
E 5
C 5
I 10
A 6
L 6*
*later will be boosted with implants
Traits:
Good Natured
(Re-)Built to Destroy - even though he's non-combative by nature, Benny trying to kill him kinda puts him in a "mood".
Tags
Lockpick, Barter, Sneak
(He used to be a robin-hood-esque thief before settling in the safer and more honest work of courier. The latter two skills are especially helpful for negotiating contracts and getting to the destination in one piece)
Perks
2 Intense Training - Luck
4 Educated
6 Comprehension
8 Toughness
10 Finesse
12 Silent Running
14 Toughness?
16 Better Criticals
After that, who knows? Possibly some VATS boosting perks. If my survival is high enough, I'll probably go for Travel Light and/or maybe entomologist to help with Cazs. At some point, I'll do Hand Loader to beef up my weapons.
Weapons:
Varmint Rifle -> Ratslayer for sniping
9mm -> Lucky for a sidearm
Caravan Shotgun -> For a room sweeper
1 slot for whatever else I can use, just to try it out, though it will probably be replaced with the cowboy repeater. However, the Cowboy repeater might be redundant, as I'll do more damage with the Ratslayer due to the crit bonus.