hideunhide xmarker groups ?

Post » Sat Nov 17, 2012 7:07 am

Hey all

My scene is starting to get big, and i have alot of object ect. connected to different Xmarkers.

I want to make one group of objects finished and connected, but is there a way that i can activate or deactivate the xmarker in the creation kit to hide/unhide in the creation kit ?

I know you can hide stuff with the "1" key, but cant you use the xMarker in realtime ?

If not..is there a way i can group object, so i can hide/Unhide a group instead ?

Thank you all

My mod is comming along, so at this point i only have workflow problems.
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Solina971
 
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Post » Sat Nov 17, 2012 3:19 am


If not..is there a way i can group object, so i can hide/Unhide a group instead ?

Thank you all

My mod is comming along, so at this point i only have workflow problems.

There’s not a way that I’m aware of to do what you are looking to do. However, a work around is to give each of your objects connected to an xmarker an object ID like MyGroup01Object01, MyGroup01Object02, MyGroup01Object03 and so on until you have all of the objects in your desired group named. This way, you can easily sort your objects in the cell view, highlight them and use the 1 key to hide them. You can do a prefix for each group like MyGroup01, MyGroup02, MyGroup03, then ObjectXX for all of the objects in that group.

I’m also dealing with a lot of objects both vanilla and new in my current project, so this has been essential for me to keep everything organized. The other good thing is that should you ever need to set an ObjectReference property on any one of your individual objects, just look up the name, name the property and it should auto fill for you.

Maybe somebody else has another suggestion, but that’s how I’m doing it.
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Robert Jr
 
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