[RELz] hollaajith's Tweaks and Fixes

Post » Mon Jun 23, 2014 10:35 pm

Hollaajith, thank you for an alternate D/L site.-) Nexus is prone to throwing tantrums, bloated, and occasionally crampy. It's like having a teenaged daughter. *giggle*

These mods look especially keen!

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Sammie LM
 
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Post » Tue Jun 24, 2014 12:19 am

I always upload to GHF and Nexus. Its good to have it in more place than one.

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Kristian Perez
 
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Post » Mon Jun 23, 2014 11:52 am

Bitter Booze

Want to be permanently drunk? Just drink booze in Clavicus Vile's wonderful Bitter Cup and be tipsy forever and ever more.

http://download.fliggerty.com/download-53-886
http://morrowind.nexusmods.com/mods/42660/

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Andres Lechuga
 
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Post » Mon Jun 23, 2014 3:12 pm

So, this makes Skooma-trips a permanent experience? :bonk:

At first, I would say this makes the game unbalanced... but most drinks have negative effects as well. Plus, it just sounds like something Clavicus might do to people. Maybe a bit more up Sanguine's alley, but still.

Either way, thanks for sharing.

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Damned_Queen
 
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Post » Mon Jun 23, 2014 4:25 pm

Is Skooma booze? I didn't include it. Should I add it ? I added all the http://www.uesp.net/wiki/Morrowind:Potions#Beverages excpet Skooma.

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Celestine Stardust
 
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Post » Mon Jun 23, 2014 10:01 pm

Approved Now :D

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Mariana
 
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Post » Mon Jun 23, 2014 10:44 pm

:D

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Daniel Holgate
 
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Post » Mon Jun 23, 2014 9:44 pm

Well, it's liquid. I'm not sure if it'd qualify as booze or not. But it sure is addictive.

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Stefanny Cardona
 
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Post » Mon Jun 23, 2014 11:05 am

i'd think skooma should be scripted to need a skooma pipe to use. or at least enhance the effect.

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Romy Welsch
 
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Post » Mon Jun 23, 2014 8:25 pm

With that logic there are many other potions too, like potion of heroism, love potion etc. May be I'll just stick with booze, no drugs for me :tongue:

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Motionsharp
 
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Post » Mon Jun 23, 2014 10:00 am

You mistake my logic, I was saying that it does seem to belong with the beverages, where it was placed. Not that all liquids should be included in your mod. I don't mind either way, the mod is interesting enough as it is.

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DarkGypsy
 
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Post » Mon Jun 23, 2014 11:31 pm

Oh OK. And this reminds me. I left out Nord Mead. Going to add it and re-release it. :blush:

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Chloe Yarnall
 
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Post » Mon Jun 23, 2014 8:05 pm

Skooma is supposed to be smoked, or rather evaporated and inhaled (cf. skooma pipe), but I suppose you can also drink it directly.
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Tasha Clifford
 
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Post » Mon Jun 23, 2014 1:25 pm

updated Bitter Booze to v1.1

Added Nord Mead and cleaned up the script

http://download.fliggerty.com/download-53-886
http://morrowind.nexusmods.com/mods/42660/

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Ross Zombie
 
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Post » Mon Jun 23, 2014 7:41 pm

updated DBAttack Tweaked to v2.0

http://download.fliggerty.com/download-90-738
http://morrowind.nexusmods.com/mods/42299

2.0 -- Incorporated my other mod 'Assassin Ambush' which made assassins attack while on a quest at remote locations. Also included female DB Assassins.

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Maddy Paul
 
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Post » Mon Jun 23, 2014 7:45 pm

Thanks for the update :D

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NIloufar Emporio
 
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Post » Mon Jun 23, 2014 2:00 pm

I like this one, it makes red mountain definately seem more of a sixth house region.

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Georgia Fullalove
 
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Post » Mon Jun 23, 2014 8:48 pm

Yeah, thats why I made that mod. Glad you like it :smile:

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SexyPimpAss
 
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Post » Mon Jun 23, 2014 2:16 pm

Small Update to DBAttack Tweaked.

http://download.fliggerty.com/download-90-738
http://morrowind.nexusmods.com/mods/42299

Corrected a small bug which made Safe Places Not Safe or vice verca sometimes.

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Elea Rossi
 
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Post » Mon Jun 23, 2014 5:06 pm

thanks for the update! definitely makes the attacks more dynamic!
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Janette Segura
 
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Post » Tue Jun 24, 2014 12:43 am

Do I need to start a new game, or can I continue from my last save game if I got attacked twice by Dark Brotherhood?

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Tracy Byworth
 
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Post » Mon Jun 23, 2014 12:45 pm

You can use it mid-game no problem. The game complaints about changed DBAttack script, but nothing else. If you save the game with my mod loaded, that error disappears.

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latrina
 
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Post » Mon Jun 23, 2014 3:02 pm

Updated Less Bulky Pauldrons

http://download.fliggerty.com/download--858

http://morrowind.nexusmods.com/mods/42566/?

Updated with patches for Better Morrowind Armor and HiRez Armor Native Style v2

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James Rhead
 
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Post » Mon Jun 23, 2014 10:38 am

Thank you kindly for these, I've downloaded most of these mods! :)

Some time ago I had an idea for a mod, but I don't know if I'll ever be able to actually make it...

The concept was, expanding on the idea of assassin attacks.

So, if you rank is high enough, you could be attacked by rival Great Houses, or by Legion, House guards and Ordinators if you have 1.000+ bounty, or by witch hunters, Ordinators and Buyoant Armigers if you're a vampire, etc., etc.

Just in case you plan expanding your assassin tweak mod. Or make an alternate .esp. :)

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Matt Terry
 
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Post » Mon Jun 23, 2014 6:54 pm

I'm glad you liked my mods.

I certainly have some plans for expanding the attacks like tweaking the occurences and frequencies and your ideas could be used. But right now I'm busy actually playing the game :tongue: . I know if I start modding I'd rarely play and I'm really looking forward to completing the MQs with a pure stealth charachter which I haven't done before. On top of that the college work has increased, so less time for modding. But I do have a magicka mod in the backburner and plan to expand the assassin mod a bit further. So once I get the 'mood', I plan to work on them.

And BTW Raym, Nice Dialogue mod :goodjob:

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CYCO JO-NATE
 
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