It is all good except for a few things:
The projectile is the poison (no other water type projectile) and it is a glowing green. Any way to change this?
Also, I do not like it being a scroll in inventory. I want to make a potion that when you click on it in the potion inventory the magic effect then loads the scroll magic on the player.
How would I autoload the scroll on the player (equip it and ready it for casting)?
Would it be better to skip the scroll altogether and instead make this a spell placed on the player that I then remove from the player after the first cast of the "holy water"? I guess I could use an animation call to force the player to cast their hand out as if they threw the bottle as the spell is cast via scripting.
This is how I did in in Oblivion (for my Oblivion holy water).
My biggest concern is the green liquid however, it looks great if it was not for the alien green color. In Oblivion I had no visual of the liquid only the sound effects and that worked well (the illusion was strong enough ) but that was Oblivion.