Honestly ...

Post » Tue May 15, 2012 9:49 pm

It was said it's mainly a console game way before .... juding the sales on PC , they aren't in a rush , their plan moves along to support PC version down the road so don't expect anything fast ... the mod tools release has no ETA that means it might not be

It's obviously a sneaky reason for no mod tools, there's no way they aren't unfinished as carmack answered on quakecon "


Thanks for everyone on the PC for sticking around and ... it might happen this year , but im afraid there's minimal of weeks or month til something does happen.

If patch 2 is massive and fixes a ton of stuff , proven , and these words were be spared. It just doesn't feel or look good when there's no ETA at all.

I certainly don't want to bring up the , but the point now ... seeing Battlefield 3 ... and the fact that i paid 30€ for Rage makes me serious about my spendings schedule, so that's the reason for this thread - i should have bought Rage later but i was too much geeked out of the trailers and everything that's been promised and talked and sounded so so super best-stuff on the world.

But i never expected to be that of a wide timeframe - that't doesn't make i would wait for a price drop, why the hell price drops, you don't need to make price drops, you just hang there, support the game and people will jump on when they decide and see fit.

I would have bought Rage half a year from now for the same price as on release, when editor and everything would be ready for PC.

Now ... so why bother releasing the PC version too soon anyways, why ? I could have waited, til the modding tools "are finished" and everything else Carmack had in mind for the PC version, the modding community is not a bunch of unpatient kids. There was no financial, commerical or practical point releasing the PC version at all in the console-port state - it just pisses off the community, makes a lot of bad reputation and a (not their fault) coincidential disaster with the drivers made it so much bad for PC.

Getting bashlash for not releasing PC version simultaneously - is WAY LESS DAMAGING then releasing a shoddy port version. That could have been easily damage-controlled by the ID Boss saying in TRANSPARENT manner that PC version is being delayed by the SOLE and HONEST reason that it's shipping when it's ready, not the standard excuse "needs more polish" (that trend now indicates that PC version is crap and needs "more polish" to even launch app), elaborating the bonuses and other things that'll be included in the PC version. I think it can be dealth with - but it's not straightforward thing if you don't prepare to give reasonable and beliveable explanation. Thanks to Rockstar and their crappy optimized GTA4 - since then nobody belived in PC version being any good if delayed.


Remember the broken promise, Tim willits said modding tools on DAY 1 ...

So to sum it up - im not bothering here because im unpatient or can't get over the broken promise. Im doing it because of the product i paid for.


Also: AMD is going through some serious executive changes, the company is ... from being stupid to being even more stupid - i have no idea but somebody ruined AMD from inside just as their GPUs started to get better ... the engineers that worked on Athlon64 and those years when it was a big hit are over, those processors were so good because they were hand-built, the new Bulldozer had huge expectations and failed to meet them because they used automated tools to make the processor core - about 15 of AMD engineers left the company in somewhat ... 2006. AMD was never bad in theory, they just got some stupid bosses.
But coupled with the fact that OpenGL drivers were being obviously neglected as they're historically "less" important than DX.
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Nicole Kraus
 
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Post » Tue May 15, 2012 1:45 pm

I think amd let go of 1600 employees a while back. Maybe thats the reason for driver issues. As far as the id tech 5 editor gos, I don't think it matters. Id software has confirmed that the developers used 64 bit os with 196 gigs of ram in their desktops, and maxed out the power into the building for servers processing mega texture changes. I think its safe to say that the average moder is going to be limited in the types of mods they make. John Carmack said most moders will simply be editing values and making missions using the same default maps. Moving and adding enemies around and what not.
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Russell Davies
 
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Post » Tue May 15, 2012 11:26 pm

The original intention was to release the mod tools (and possibly the 64-bit exe) with the game.

Some months ago that changed and the intention became to release them at some point in time after the game. This was publicly announced and publicly reported, so nobody can use the phrase "broken promise" here.

The reason given was that the tools and exe were fine for internal studio use, where instabilities, being tied to a particular OpenGL version, needing extremely powerful computers, or whatever could be accepted, but not yet suitable for public release.

In the absence of any evidence to the contrary (and paranoid speculation, worst-assuming, etc is not the same thing as evidence, it may shock some to learn) there is no reason whatsoever to doubt that is the case.
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stacy hamilton
 
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