As I played several things occured to me regarding the improvements and possible pitfalls i expect in Crysis 2. I'm curious to see what things other people are worried/excited about and who agrees with this stuff. Maybe Crytek will even read this, and take a little feedback to improve an already awesome-looking game...
Ledge Grab: This is Brilliant! Looks like this will add a whole new meaning to mobility *Crytek: Please patch Crysis 1 to add this feature right now.
Nanosuit modification: Again, something I yearned for in the original Crysis. Though it delivers miles of beautiful island to explore, there's often no motivation to thoroughly search every nook and cranny and fully appreciate all of that detail. I hope that harvesting nano-juice or whatever and looking for new mods gives us reason to scour new-york so that we don't miss out on anything, the way other rpg-type games like Fallout 3 and borderlands pull off.
Punching down walls with your fists, until the entire building collapses: Man, this never gets old. Crysis achieves an interactivity during a firefight like few other games. Ferns and branches snap and bend as Koreans prowl through, bullets and grenades send grass and leaves whipping around and knock down trees, and of course most of the structures are completely demolishable. I really hope that the move to concrete skyrises in crysis 2 is compensated for by plenty of interactive destruction. From what I've seen, the extent of this is kicking taxis around, which doesn't quite measure up with the level of crysis 1. Hopefully I'm pleasantly surprised.
Bipedal Aliens: Crysis 1 really shines when your being hunted by a patrol of Koreans and forced to put all of your nanosuit powers to the test in order to evade and quietly take them down. Crysis 1 drops the ball once the aliens show up. For some reason the "advanced" alien weaponry does way less damage than the korean's machine guns, and they just mill around waiting to be blasted. Warhead made a huge improvement in the alien-fighting department, but the new crysis 2 aliens look even better, so hopefully the game stays strong once they start to show up.
"Action Bubbles": I was a little sad to hear that the sandbox-style openness was being scaled down. But thinking about Crysis 1, one of my favorite parts is when your confined to a long skinny canyon with multiple enemy patrols sweeping down it. Though this is probably the most confined of the Crysis levels, it also forces you to engage and/or evade all the patrols and you can get surrounded and trapped if you don't keep a level head and stay moving. I hope they pull this same awesomeness off in Crysis 2 over and over.
That said, another of my favorites is the tank level, which is MASSIVE. Don't think we'll be seeing that scale in New York this time around...
Longevity: I hope it's really long!
Lackluster multiplayer on xbox: What? The controls are clunky? Well this game should be played with a mouse and keyboard anyway. Besides, singleplayer is really where it's at for me, so I'm not too concerned.
"Press left trigger to crawl": After seeing this "quick-time" event or whatever you wanna call it at the end of Gamespot's "now playing" video, I couldn't help but feel let down. How on earth does adding these stupid push-a-button queue's add to the immersion in the game? It does not, and it can hardly be considered gameplay. Just finish the cutscene, and then let me have the reigns, I see the addition of button queue events as a step backwards.
Previews written by people who haven't played Crysis 1: I'm so sick of reading preview after preview on "professional" game sites written by people who say "my computer wasn't good enough, so I never played Crysis..." (Read: I only own an xbox) Also, Crysis is NOT a halo clone! You guys can go ahead and compare it to halo and COD, but how does it match up with the original is what I want to know!
Partial Nudity: I don't really understand the trade-off of limiting your audience so you can add nudity and a slew of f-bombs. In my opinion these features don't add anything to the experience, and I wish there was a language filter like there is a blood toggle. When I play Crysis warhead, I don't even turn the sound on anymore because of the obnoxious and incessant f-word laden radio pvssyr from that pilot guy which has nothing to do with the mission or story, he's usually just arguing with some other disembodied radio-person.
Okay well that's all I can think of for now. I'm really excited to play this game, please support crytek by actually PURCHASING it... They're one of the only developers left who hasn't given PC-gamers the shaft even though so many PC people have shafted them by pirating their software.