"Each class can unlock a wide arsenal of skills and abilities, from which players may choose three to actively use at any given time. These class abilities can be changed on the fly (but not in combat), and reflect a players current “loadout” that can be adapted to various situations."
looks kinda like the gw2 system of weapon defining your spell, although there is hope that the ESO will be slightly better, more advanced and less repetitive.
"Holding right mouse button engages active blocking mode, intercepting incoming blows at the cost of stamina. While blocking, a left click executes a shield (or weapon) bash, interrupting enemy spellcasting or breaking free of crowd control effects."
This look like no mmo I have played and is one of the most compelling element of the game imo.
"Each class slots five hotbar abilities which chosen from their class pool." "The final (sixth) hotbar slot for every class is filled by an ultimate ability"
That is really similar to GW2 and show us that the mmo genre is going in a "smaller number of more useful spell" kind of way.
"When you first slot a new ability in your hotbar, you only possess a novice level of skill using it. As you gain expertise in your abilities you can improve and enhance them in various ways."
This reminds me of some old ancestor of the genre, really cool idea and i really hope it wont go the lasy way, were by the time you got lv 50( the max level) you will have all your skill at master level. Always good to have many thing to do in order to have a optimised caracter.
"There exist potent synergy abilities, where multiple players working together can create a powerful magical effect by combining multiple abilities."
GW2 does the exact same thing, in the exact same way (as far as I can tell from all I heard). It IS a really cool and fun feature, and remember that it is a trade mark of the videogame industries to work over past success. We can only hope it will work at least as well as it does in GW2.
"Players are more responsible for their personal well-being and less reliant on a dedicated healer to carry them through fire."
Here again we see some evolution that GW2 was first to bring to the genre. And again its one of my Favorited feature an mmo can have.
"Enemies are designed individually pose a challenge, and be more than “speedbumps” in the player’s quest. Groups of foes will work collectively to support each other and use control abilities to counter a player party. "
Can we ask for more? I like the idea of evrey encounter to pose a treat to you. Can only hope it will not be watered down because any number of player complaint, like I have seen in other beta.
"ZeniMax is developing tools to allow players to quickly switch weapon and ability sets in combat."
I dont see how they can do this better than GW2
"A compass will help direct the player towards nearby towns, dungeons, and places of interest, this feature is intended to preserve the feeling of a traditional single player TES experience."
I'd rather have a less omniscient compass, like in Morrowind. And can I ask for a journal rather than a quest log? please?
"Fast travel as existed in Oblivion and Skyrim will not be allowed in the MMO. Instead, Wayshrines will allow players to traverse large distances between a set of fixed points, however, players must discover the target Wayshrine before using it for travel."
Once again, this is just like the waypoint of GW2, I just hope that Wayshrine will be somewhat rarer, so that we have excuses to roam in the world they will build for us.
I'd like to precise that the game will not be in 1e person perspective (im sure you all know this by now) and that you will find many minor letdown, like there will be no weight mechanic, it will be a slotted inventory exactly like any mmo, "for convenience". Let me say that decision maked for "convenience" is, in general, a poor choice and that easy mmo wil indulge more player at release, but it is more likely that less player will play in the long term. Giving easy acces to a game is a poor choices as harder, more hardcoe game tend to attract player that will stay around much longer in my experience and opinion.
I hope that this game will turned out to be as good as I hope it will, as an mmo is something really fragile. I just dont want to see what i call the SWtor recipe
( WoW + big IP + a new gimmik = New mmo)