The more challenging a task is the more satisfying and rewarding would be it's when you can finally beat it and complete the task.
TES RPG is about role playing, developing your character, obtaining better items and spells, adventuring and finding new things, and performing quests.
If your character starts in a really limited condition, where he can not go far into wilderness before the dangers force him to retreat to safer places, if you can not initially use higher level items, before developing your skills and gaining perks, if you initially can not complete a quest because the conditions are to tough for you, or if you are not skillful or prepared enough, and you are forced to back off and try again, later in better condition, then when you can finally break from the chains that initially limited you, and finally can do things that you could not do before, and when you can finally reach places that where off limits before, then the sense of triumph and satisfaction of the conquests would be immense.
Gad, how I miss those old RPGs that had non forgiving environments and non pampering game theory that left anything to our ingenuity and quick minds to decipher how to overcome problems without any hand holding that is the case in current games. :wallbash: :banghead: