» Fri May 11, 2012 12:17 am
This sounds like particularly wonky physics behavior, but every Bethesda game has had these sorts of problems since they started using the Gamebryo engine (Creation still has Gamebryo as its core). Dishes and forks "floating up" out of tables and rearranging themselves because you picked up a nearby piece of cheese, potions blasting across the room when you just barely nudge them, your companions crashing through scenery items (set tables in an inn, for example) sending things flying, and stuff on shelves knocking against other stuff on the same shelves, creating an ugly jumble out of something the level designer (or you, if you're decorating your house) spent time arranging.
I liked Morrowind's item physics much better: It didn't have any. You put a plate on a table, the plate stayed there. You put some gemstones and ingredients on the plate, they stayed on the plate.
This kind of stuff is going to keep happening until they move away from the Gamebryo engine entirely.