How do I go about forcing the start of a quest?

Post » Fri May 27, 2011 7:16 am

ED-E's quest, "ED-E My Love" which has an ID of, as far as I can tell, vDialogueEDE, starts randomly while you're wandering the wastes. I want to make it start as soon as I load a save with him as my follower. How do I go about doing this? I tried some of the Fallout 3 console commands for starting quests but they wont work for some reason. It's possible I've got the ID of the quest wrong, but for the life of me I can't find any other ID. I also tried lowering the quest priority to 1, but after wandering around for a while I still didn't get the quest.

Can anyone help me out?
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Rachell Katherine
 
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Post » Thu May 26, 2011 9:00 pm

If I follow your meaning, you will need a script that:

1. Check to see if ED-E is alive (don't need any more bodies raining from the skies, they fixed that before we got the game!) :P

2. Checks to see if Ed-E is next to you, and if not, move him to you (if you want that).

3. Check to see if ED-E is is already following you, and if not, make him follow you.

4. If/Or this is just a quest, check to see if the quest is already running, and if not, start it.

An ounce more of requirements please? :)
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Lizzie
 
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Post » Fri May 27, 2011 6:40 am

If I follow your meaning, you will need a script that:

1. Check to see if ED-E is alive (don't need any more bodies raining from the skies, they fixed that before we got the game!) :P

2. Checks to see if Ed-E is next to you, and if not, move him to you (if you want that).

3. Check to see if ED-E is is already following you, and if not, make him follow you.

4. If/Or this is just a quest, check to see if the quest is already running, and if not, start it.

An ounce more of requirements please? :)


I suppose that would be it. I don't know much about the GECK so I'm not sure what other requirements I need. Currently ED-E and I are standing in an area where there are no hostiles, and what I'd like to do is cause his quest to start as soon as I start the save, instead of at some random point in the future like it's currently set to start at. He's alive, next to me and is currently my only follower.
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Assumptah George
 
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Post » Fri May 27, 2011 12:23 am

If you are sure that it is the ID for the quest, go into the script, change the opening line to:

begin gamemodeif getstage QuestID < 10   ;set the variables to be what they need to be for the dialogue to play the Greeting that starts the quest   ED-ERef.startconversation playerendifend


Chuck that into the start of the gamemode block of the quest script and assuming you set all the conditions right he will give you the Greeting that will start the quest off. Replace the words with the actual correct IDs.
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Gemma Archer
 
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