» Thu Jan 27, 2011 8:14 pm
I still have no idea what the numbers mean and there is zero explanation either in-game or in the manual. I *think* the first number is how many I have in my inventory, that would make the second number how many are required to make the stuff . . . but how many of the stuff? There is no indication anywhere of how much you'll end up with. I broke down 300 20ga shotgun ammo and ended up with 27 12ga. How the hell did THAT happen?
(I know how it happened. I'm just ranting against the game logic of gimping my character to the point of uselessness)
On top of which, ammo is swappable across a very narrow range. It's great if you're learning how to make real-world ammo but not exactly fun. Fun should never be sacrificed in the name of realism - but that's apparently just me. And Valve. And id. And 2K Marin. And Bioware. Hmmmm.
When I heard NEW VEGAS had that additional workbench, I was *ecstatic*!
But between the tiny, strangled trickle of enemy loot, the almost non-existent container loot (it's all filled with glue, tape and batteries), the lopsided ratio of animal/human opponents, the karmic penalty against taking stuff from dead people (who shot me first! And consider me Vilified!), the key-locked dungeons . . . look: I scrounge everything I find and my bench menu is still 75& dark.