How are your feelings on Lycantrhopy in Skyrim?

Post » Fri Oct 19, 2012 3:51 am

I personally feel that it is too much of a blessing rather than a curse and really breaks the feel of being a were-creature.

http://skyrim.nexusmods.com/mods/12687 (Haven't Explored it fully yet so I don't know if it include wild werewolves. That should be in it.) and I think that it really delivers what Lycanthropy should be. I'm hoping the next TES game follows suit.

What do you guys think? Is it too much of a good thing, with too little negatives and a seemingly "God Mode" esqe spell setup, or should it have been more like that mod?
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Milagros Osorio
 
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Post » Fri Oct 19, 2012 3:33 pm

Well, technically it is a blessing, bestowed by Hircine. The curse part (or reward according to others) is to hunt in Hircine's grounds for the rest of your afterlife :P
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Charlie Sarson
 
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Post » Fri Oct 19, 2012 4:18 am

No lunar transformations.
No additional abilities in human form.
Lore-butchering.

That's why it svcks in Skyrim. Everthing else is fine.
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Maya Maya
 
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Post » Fri Oct 19, 2012 1:54 am

I don't know how to fit in any of my overall "stories". I don't know why I'd ever be one, other than the novelty of it on a strictly gameplay level. Storywise, I don't know.

As for how they're implemented as a "blessing", I agree. I've always liked Werewolves as a myth, but they fascinate me because of the CURSE. Not because it's powerful. The Incredible Hulk follows the same lines. As does Dr. Jekyl/Mr. Hyde. It's about being out control, and waking up with guilt. In Skyrim, it has nothing to do with that. Except in the case of Sinding.
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Brian Newman
 
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Post » Fri Oct 19, 2012 2:07 pm

No lunar transformations.
No additional abilities in human form.
Lore-butchering.

That's why it svcks in Skyrim. Everthing else is fine.
Exactly.
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Emmie Cate
 
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Post » Fri Oct 19, 2012 2:45 am

Well, technically it is a blessing, bestowed by Hircine. The curse part (or reward according to others) is to hunt in Hircine's grounds for the rest of your afterlife :tongue:
Got me there. But I think it might be subjective. Let's cross realities for a second. The main character of American Werewolf in London might see Lycanthropy a bit differently than Hircine (Let's assume they both exist in the same plane of reality)
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Gwen
 
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Post » Fri Oct 19, 2012 11:44 am

Actually playing a werewolf? Since Dawnguard they are very viable - master that running power attack and you'll destroy just about everything in your path.

On the other hand, I absolutely loathe how you become a Werewolf in Skyrim.
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kat no x
 
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Post » Fri Oct 19, 2012 1:29 pm

i think its annoying that i have to become a werewolf to finish teh stupid comanion quest line. that kind of crap shouldnt be forced on you in order to complete a quest line.
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Izzy Coleman
 
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Post » Fri Oct 19, 2012 5:29 pm

Got me there. But I think it might be subjective. Let's cross realities for a second. The main character of American Werewolf in London might see Lycanthropy a bit differently than Hircine (Let's assume they both exist in the same plane of reality)

Thank you for mentioning that film. One of the first movies I ever went to when I was a kid (oddly, it was the nazi demons that scared me, not the werewolf). It perfectly illustrates the curse aspect. I don't know how that kind of experience could be implemented well in a game though. Generally, gamers like to be in control.
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jadie kell
 
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Post » Fri Oct 19, 2012 8:53 am

i think its annoying that i have to become a werewolf to finish teh stupid comanion quest line. that kind of crap shouldnt be forced on you in order to complete a quest line.
Agreed! I would rather have the Companions be free from Lycanthropy.

Werewolves deserve a better faction!
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Wayne Cole
 
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Post » Fri Oct 19, 2012 9:54 am

Agreed! I would rather have the Companions be free from Lycanthropy.

Werewolves deserve a better faction!

they should be their own faction so you dont have to deal with them at all if you dont want to.
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Emily Rose
 
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Post » Fri Oct 19, 2012 3:49 am

they should be their own faction so you dont have to deal with them at all if you dont want to.
Yes! And we should be able to choose what we want. I hated the quests and that Ysgramor stuff. It would be good to have different factions so people wouldn't be forced into becoming a werewolf, and people wouldn't be forced to deal with the Companions' boring story-lore.
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Alycia Leann grace
 
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Post » Fri Oct 19, 2012 5:32 am

Actually playing a werewolf? Since Dawnguard they are very viable - master that running power attack and you'll destroy just about everything in your path.

On the other hand, I absolutely loathe how you become a Werewolf in Skyrim.
Agreed! I would rather have the Companions be free from Lycanthropy.

Werewolves deserve a better faction!
they should be their own faction so you dont have to deal with them at all if you dont want to.
Yes.
Yes.
and yes.
I agree I hate how you have to join the Companions to become a werewolf, if they did that they should have had a separate branch for that questline so you didn't have to become one.
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Erin S
 
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Post » Fri Oct 19, 2012 3:28 am

Thank you for mentioning that film. One of the first movies I ever went to when I was a kid (oddly, it was the nazi demons that scared me, not the werewolf). It perfectly illustrates the curse aspect. I don't know how that kind of experience could be implemented well in a game though. Generally, gamers like to be in control.

The one scene where he wakes up in the forest scared me.

In my eyes, only the immature ones feel that way.

i think its annoying that i have to become a werewolf to finish teh stupid comanion quest line. that kind of crap shouldnt be forced on you in order to complete a quest line.

You're absolutely right. It should have been a side quest line for the companions and not the main quest line for it.

Actually playing a werewolf? Since Dawnguard they are very viable - master that running power attack and you'll destroy just about everything in your path.

On the other hand, I absolutely loathe how you become a Werewolf in Skyrim.

I'm not talking about that. That's what I don't like, going into "hulk mode" whenever you want does not make it seem imersive. If you truly need to harness the power of the werewolf, you should go do what you need to do at night, not press your daily ability and wait for 24 hours after it's up. That's god modding to me. It should be more like Morrowing and Daggerfall where you would be forced to transform every now and again. Instead, it's just like a spell and not a were creature mechanic.
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Alyce Argabright
 
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Post » Fri Oct 19, 2012 12:20 pm

No lunar transformations.
No additional abilities in human form.
Lore-butchering.

That's why it svcks in Skyrim. Everthing else is fine.

This X1000
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Maddy Paul
 
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Post » Fri Oct 19, 2012 5:09 am

Got me there. But I think it might be subjective. Let's cross realities for a second. The main character of American Werewolf in London might see Lycanthropy a bit differently than Hircine (Let's assume they both exist in the same plane of reality)

Let me get straight to the point: While Lycanthropy in TES Series originates from real world's folklore, this doesn't necessarily mean it should follow the exact same "ruleset", for good or ill (this, is the subjective part)
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Emilie M
 
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Post » Fri Oct 19, 2012 3:03 pm

To be honest, thanks to our loving, tolerant and understanding community-- I'm kinda sick of it.
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joseluis perez
 
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Post » Fri Oct 19, 2012 3:42 pm

Let me get straight to the point: While Lycanthropy in TES Series originates from real world's folklore, this doesn't necessarily mean it should follow the exact same "ruleset", for good or ill (the subjective part)

But Skyrim even breaks Tamriel's ruleset.
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Emily Martell
 
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Post » Fri Oct 19, 2012 1:36 am

Let me get straight to the point: While Lycanthropy in TES Series originates from real world's folklore, this doesn't necessarily mean it should follow the exact same "ruleset", for good or ill (the subjective part)
It doesn't have to, but when they change the lore just to make it easier that's a problem. Originally werewolves changed on full moons, and could change at will twice a day.
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Lauren Denman
 
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Post » Fri Oct 19, 2012 12:26 pm

I never use it, and don't care. I didn't care or use it when it was in Bloodmoon. I really don't know what all the fuss is about, and why so many people seem to love it or want it. It's like Vampirism in Beth games: I wish they'd set out to do a proper were-game and a proper vampire game, and leave both of them the hell out of Tamriel.
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Alisia Lisha
 
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Post » Fri Oct 19, 2012 4:09 am

I like the perk tree, how the mechanics of the werewolf form actually works. But yeah, I wish there were more consequences or drawbacks aside from not being able to feel well rested. When I join the Companions I always feel odd because everyone is so passionate about curing Werewolfism but I'm like '...What's the big deal?'
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Janeth Valenzuela Castelo
 
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Post » Fri Oct 19, 2012 3:57 pm

It doesn't have to, but when they change the lore just to make it easier that's a problem. Originally werewolves changed on full moons, and could change at will twice a day.

Was there a lunar cycle in Daggerfall? That's where we were first introduced to Tamriel Lycanthropy.
In Morrowind, it was nighttime. Just night time. Any night was wolfy night.
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Angel Torres
 
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Post » Fri Oct 19, 2012 1:49 am

To be honest, thanks to our loving, tolerant and understanding community-- I'm kinda sick of it.
Indeed. Just like Dragonborn, Vivec, CHIM, KALPA, Blades, Thalmor, etc.
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Melanie Steinberg
 
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Post » Fri Oct 19, 2012 1:31 am

No lunar transformations.
Biggest disappointment for me when it comes to werecreatures in TESV.
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Undisclosed Desires
 
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Post » Fri Oct 19, 2012 9:48 am

Was there a lunar cycle in Daggerfall? That's where we were first introduced to Tamriel Lycanthropy.
In Morrowind, it was nighttime. Just night time. Any night was wolfy night.
Yes there was a lunar cycle, and you were forced to transform for 24 hours I believe, every 15 days since there are two moons. But any other day you could change at will twice a day, also in Bloodmoon they only changed ever night because of the Bloodmoon effect.
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patricia kris
 
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