Thank you for mentioning that film. One of the first movies I ever went to when I was a kid (oddly, it was the nazi demons that scared me, not the werewolf). It perfectly illustrates the curse aspect. I don't know how that kind of experience could be implemented well in a game though. Generally, gamers like to be in control.
The one scene where he wakes up in the forest scared me.
In my eyes, only the immature ones feel that way.
i think its annoying that i have to become a werewolf to finish teh stupid comanion quest line. that kind of crap shouldnt be forced on you in order to complete a quest line.
You're absolutely right. It should have been a side quest line for the companions and not the main quest line for it.
Actually playing a werewolf? Since Dawnguard they are very viable - master that running power attack and you'll destroy just about everything in your path.
On the other hand, I absolutely loathe how you become a Werewolf in Skyrim.
I'm not talking about that. That's what I don't like, going into "hulk mode" whenever you want does not make it seem imersive. If you truly need to harness the power of the werewolf, you should go do what you need to do at night, not press your daily ability and wait for 24 hours after it's up. That's god modding to me. It should be more like Morrowing and Daggerfall where you would be forced to transform every now and again. Instead, it's just like a spell and not a were creature mechanic.