How can I change crossbow firingreload speed?

Post » Sat Nov 17, 2012 11:59 pm

Hey!

I just got Dawnguard, and so far, I'm very pleased with it. However, I have a problem with crossbows. They fire way too fast, and I think it makes the game unbalanced. Is there something I can edit in the Creation Kit to make them fire/reload more slowly?


I've already changed the "speed" and "attack multiplier (animation)" from 1.000 to 0.0020 and anything in between, but it doesn't seem to have any effect at all. It only seems to affect my melee weapons :S
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Emma
 
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Post » Sat Nov 17, 2012 11:03 pm

Lot more than speed is wrong, I am correcting this in my mod (Duke Patrick's Archery and Combat Mod). How could they make the crossbows with stirrups and then NOT USE THEM!
I find it hard to believe they modeled them on the crossbows without doing any research as to what they are for : http://science.howstuffworks.com/crossbow3.htm

So if they wanted fantasy hand lever load crossbows why leave them on?

End Rant

anyway... you can make an ability spell for Right hand weapon speed at 0.5 or what ever you want and condition it for right hand equipment type = 7



Hey!

I just got Dawnguard, and so far, I'm very pleased with it. However, I have a problem with crossbows. They fire way too fast, and I think it makes the game unbalanced. Is there something I can edit in the Creation Kit to make them fire/reload more slowly?


I've already changed the "speed" and "attack multiplier (animation)" from 1.000 to 0.0020 and anything in between, but it doesn't seem to have any effect at all. It only seems to affect my melee weapons :S
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Farrah Barry
 
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Post » Sat Nov 17, 2012 8:52 pm

anyway... you can make an ability spell for Right hand weapon speed at 0.5 or what ever you want and condition it for right hand equipment type = 7

Then it would also count for regular bows, best to base the condition on the Crossbow specific Keyword.

Edit: Are crossbows really included in type 7? I haven't tested but I find that hard to believe. I expect them to be 12, the next unused value.
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Victor Oropeza
 
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Post » Sun Nov 18, 2012 10:26 am

Thanks for the t
Lot more than speed is wrong, I am correcting this in my mod (Duke Patrick's Archery and Combat Mod). How could they make the crossbows with stirrups and then NOT USE THEM! I find it hard to believe they modeled them on the crossbows without doing any research as to what they are for : http://science.howstuffworks.com/crossbow3.htm So if they wanted fantasy hand lever load crossbows why leave them on? End Rant anyway... you can make an ability spell for Right hand weapon speed at 0.5 or what ever you want and condition it for right hand equipment type = 7
Thanks for the tip! But that would affect only the player, and not the npc's, right?


EDIT: I just realized this is way over my head. I'll be waiting for someone with skills to fix it, eventually :P
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Horror- Puppe
 
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Post » Sat Nov 17, 2012 9:40 pm

You were absolutely right, the crossbow is number 12 not 7. Very good call!

It was so easy in Oblivion to make crossbows using all the same mechanics and hard code for bows I just thought Bethesda would do it that way as well.

So now with Dawn guard crossbows SOME bow functions work and some do not. :confused:


Then it would also count for regular bows, best to base the condition on the Crossbow specific Keyword.

Edit: Are crossbows really included in type 7? I haven't tested but I find that hard to believe. I expect them to be 12, the next unused value.
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Jeffrey Lawson
 
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