That svcks man - I tried the borderless window mod myself, but not long enough to realize it wasn't compatible with triple buffering tools.
I'm surprised the game does it by default. For me there is definitely a difference when using d3doverrider vs. not in fullscreen.
Here's another option - if you're using vsync to mostly control framerates (and hence control crazy-ass physics bugs, etc.), use an FTP limiter with vsync off instead. There are 3 options I know of:
1. - Antilag/FTP limiter mod - http://skyrimnexus.com/downloads/file.php?id=34
this uses a d3d9.dll and config file to limit FPS. You can set any FPS limit (60 for example) and also enable a sort of render ahead tweak as well. I used this one for quite a while and it is great. Only downside is it is not compatible with FXAA PPI or enb series mods. If you don't use them, I recommend trying this.
2. Newest enbseries - http://enbdev.com/download_en.htm
version 9 (latest) includes a fps limit feature. Even if you don't want all the other tweaks his library includes, you can disable everything but the limiter. You may get a small FPS hit in general for using this (1-2 FPS). I've tried and works well.
3. Use an app to control FPS
I also tried Dxtory, a small utility like FRAPs that can show framerate, record video, etc. It has a framerate capper that works just fine.
My current setup to control framerate is vsync off, dxtory limiting FPS, plus a FXAA PPI for better visuals.
Thanks for the reply ... unfortunately I've been through this. I've tried:
- Bandicam
- Marco Ludolph's FPS Limiter
- DXTory
- Nthusim
- The D3D 'antilag' dll.
It seems that when I limit my frame rate, regardless of what I limit it TO (even if it's close to 60, which you would hope would eliminate bugs caused by the ludicrous tie between frametime and game logic), insane bugs occur.
For example:
- Scripted events not working correctly, E.G. when you're told to test your shout at High Hrothgar, the apparitions you're supposed to shout at simply don't spawn.
- Dragons don't land.
- Cells don't load correctly, so if you move too fast (E.G. riding a horse) cells are still set to 'distant' mode when you enter them, so no actors spawn and trees and textures are still set to be those for distant cells.
- Quick switching weapons/spells often causes a 5+ second delay before they become available.
- Audio playback often gets stuck, E.G. if you're riding a horse and get attacked by a pack of wolves, no sound will play, until a minute or so later when the engine will suddenly catch up and play all of the 'missing' sounds at once.
The only useful solution I can find is to limit my framerate, turn off VSync, and simply don't do any of the things that induce these bugs, which mostly involves me never using a horse to get around. If I encounter bugs in quest scripts, I often have to load the game without the limiter on just to get past them.
So I'm sort of stuck regardless of which method I use to make the game playable.