Im making a mod and part of it requires weapons with Proc effects. That means that the weapon has a magical effect on it that only has a small percentage chance of activating for every hit.
The issue is for these proc effects id like to use magical effects that are not normally used for weapons, this has yielded mixed results.
So here is what ive tried, a no scripting approach.
Take the magical effect and change its property to contact, that makes it pop up in the effects slider for enchantments and allows me to place it on weapons.
Back in the magical effect window i add a target condition: GetRandomPercent <= 15.000 (or whatever)
Ive tested this on chain lightning, Fire Storm and Paralyze, and im getting different results.
With Chain lightning there is no visual effect, and it seems not to work sometimes, but I think sometimes it did...
With Fire Storm (tested just to try) the visual effects are there (and awesome) but it activates for EVERY HIT no matter what I do.
Then I tried Paralyze since that one is actually designed for weapons anyway, but now its paralyzing enemies randomly INDEPENDANT OF MY HITS. In other words ill hit and enemy with my weapon, enemy gets hit but no paralyze, then as im readying my next hit (tested with a warhammer so it was slow) ill suddenly see the green effect shoot out and paralyze the enemy.
Not bad, but not what im after.
So I figure a non-scripting approach to this is not going to work, so now I need to make a script I can add to the weapons that allows this, as Im new to scripting id like some pointers how to go about doing this.
-Exo