I don't think this discussion was the reason it was closed .. IfI'm wrong feel free to close this and smash it to oblivion. Yeah I mean the daedric plane..
How, exactly?
How would you handle one, just one of potential hundreds, of players who decide to go into town and murder all the NPCs?
How do you handle one, just one of the potential hundreds, of players would try to pick your pocket?
How do you handle one, just one of the potential hundreds, of players who get to a quest before you do and thus the item you need is gone?
You can't do a TES MMO without it being an actual MMO and playing like an MMO.
How would you handle one, just one of potential hundreds, of players who decide to go into town and murder all the NPCs?
How do you handle one, just one of the potential hundreds, of players would try to pick your pocket?
How do you handle one, just one of the potential hundreds, of players who get to a quest before you do and thus the item you need is gone?
You can't do a TES MMO without it being an actual MMO and playing like an MMO.
Never played Ultima online before?
Check it out..
Anyway
1) Guards... is not like you can do that in singlke player eiter... the moment you attack an npc in town guards will stomp you .. hard... in a Single player they assume you should have a fair chance to do it, just because you are the special nerevarine/dragonborn/etc.. and the whole story is about you... I say screw that .. make the guards fast .. and stomp you hard... I doubt anybody will do that... Anyway ultima had invulnerable NPCs... that's a viable option to me..
2) they may fail and trigger the guards or they may succeed and you lose money. Pretty straightfoward. Unless you think that in an mmo you should always be a winner and nothing bad should happen to you. Ultima online worked pretty well with thieves .. of course whiners exist but seriousl, unless thieves are overpowered, or punishment for being caught are non existant or too soft.. Thieves are no problem at all
3) And what item should you exactly "need"? You shouldn't need specific Items.and when they are quest requirements (they shouldn't IMHO) they may be personal.. meaning they only spawn for you .. but that would be clumsy. To be honest .. I feel quest should probably not exist at all.. let the players just play and set their own goals... I want to explore the cave, I want to hunt down dragons, I want to find some ebony ore for my equipment, i want to hunt down golden saints to fuel my items. When you can interact with thousands other players, be at war with them, ally with them etc.. who cares about interaction with an npc that gives you the same repetitive quest? If you want to give a quest give me something to kill, even better ... If I'm doing a dark brotherhood quest give me another online player to kill... someone that reacts and thinks like a human... not an exploitable AI
You can make a TES MMO playing like an MMO
Just the only MMO wort mentioning I believe is Ultima online .. and not today ultima online .. the early ultima online... a free environment to play as you like.