» Thu Jun 21, 2012 8:16 am
The reason it didn't work was because of mod isolation. The rough explanation is that an esp cannot use any resources from other esp or esm files unless the other file is set as a master of itself. The CK will automatically set any loaded esm files as master to the current file.
For example, I load A.esm, B.esm, C.esp in the CK. I change some stuff, and then save the mod as D.esp. The master files for D.esp would be A.esm and B.esm. If I used anything from C.esp in D.esp, then those would be invalid references, which would result in errors when trying to play with D.esp.
http://www.truancyfactory.com/tutorials/oblivion/oblivion01.html explains it better. It's written for Oblivion, but the principle is still the same.