How to choose perks

Post » Thu May 10, 2012 1:15 pm

I have like 6 saved perks and I can't choose which ones to put them in, is anyone else having trouble deciding? I just feel if i choose one I ll regret it when it gets harder to lv up later in the game right now I am a lv 8.
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Christine Pane
 
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Post » Thu May 10, 2012 8:20 am

You could save up perks for skills you really like, but it can be better to put those perks into other skills you have been using to get a bit more out of your character. I remember leveling up and wanting to perk-up my Two-Handed skill, but I did not have the skill high up enough to do so, so I went and beat the crap out of some things and put in the perk before leveling up again.

Choose wisely, but do not make it a big deal.
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Nicole Mark
 
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Post » Thu May 10, 2012 3:35 am

at first but now i sort of know what im working for. just drop some in whatever combat style you plan on using and pick the rest later.
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A Boy called Marilyn
 
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Post » Thu May 10, 2012 4:45 pm

yeah pretty much i guess just having trouble cause the spells are so weird but cool like alteration i dont know how to tell which spels are like that
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Gracie Dugdale
 
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Post » Thu May 10, 2012 4:36 pm

I have felt this way, but then I realized that if I put my perks into things that I'm using, those perks becomes worthwhile.
Don't overthink it. Just put those perks where you want them now. Worry about later, when it comes.
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Hazel Sian ogden
 
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Post » Thu May 10, 2012 1:22 am

I hate games that do this for no reason. In what possible way would it have broken the game balancing if you could remove the perks you've chosen and put them into another skill? It wouldn't make you overpowered in the skill because you'd still have to level that skill up, but at the same time you'd never have that feeling that you've just wasted a perk by putting it into something that you didn't know the effect of.

For example, what kind of armour/weapons does Elven Blacksmithing unlock? How does it compare to Dwarven Blacksmithing? There is no way to tell than to try it and see, and if it's not what you wanted you can't revert. Of course you could ask people out of game, or look it up on a third party site like a wiki of some sorts, but in my opinion that is unreasonable. Such information should be in the game.

Or if you put points into bows when you started playing and then realize that you'd actually prefer to play sword&board, it makes you feel like you've just "wasted" all that time and those levels that you've put into bows. It could even make you start the game over, and that's not something a game should ever "force" a player to do.

Why would it be so bad to let people experiment with different skills and perks and see what they like and what they don't, without the fear and trepidation that a perk they are deciding on might not be as good or as appealing as they think it is. Make it possible to change the perk and suddenly the whole game is open to the player, letting them play how they like, when they like. Mage now, archer later. For an "open world" game that gives you so much freedom about how you play your game, the perk system seems to work in absolutely the opposite way, restricting it.
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Gavin Roberts
 
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Post » Thu May 10, 2012 2:19 pm

I hate games that do this for no reason. In what possible way would it have broken the game balancing if you could remove the perks you've chosen and put them into another skill? It wouldn't make you overpowered in the skill because you'd still have to level that skill up, but at the same time you'd never have that feeling that you've just wasted a perk by putting it into something that you didn't know the effect of.

For example, what kind of armour/weapons does Elven Blacksmithing unlock? How does it compare to Dwarven Blacksmithing? There is no way to tell than to try it and see, and if it's not what you wanted you can't revert. Of course you could ask people out of game, or look it up on a third party site like a wiki of some sorts, but in my opinion that is unreasonable. Such information should be in the game.

Or if you put points into bows when you started playing and then realize that you'd actually prefer to play sword&board, it makes you feel like you've just "wasted" all that time and those levels that you've put into bows. It could even make you start the game over, and that's not something a game should ever "force" a player to do.

Why would it be so bad to let people experiment with different skills and perks and see what they like and what they don't, without the fear and trepidation that a perk they are deciding on might not be as good or as appealing as they think it is. Make it possible to change the perk and suddenly the whole game is open to the player, letting them play how they like, when they like. Mage now, archer later. For an "open world" game that gives you so much freedom about how you play your game, the perk system seems to work in absolutely the opposite way, restricting it.

i agree with this almost to the letter... there should be a respec option. I don't like the idea of at-will changing either. I think there should some kind of rare item that you can get that changes your stars or at least an obscure temple or something.
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Wayland Neace
 
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Post » Thu May 10, 2012 2:04 am

Whenever I start to over think what perk to choose I just pick the next thing I see. I don't want to sit for an hour picking my perk.


I personally think there are way too many perks, where Fallout 3 it was easy to pick a perk and they were typically humorous.
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D LOpez
 
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Post » Thu May 10, 2012 9:54 am

Anyway, to the OP I'm just assigning stuff with the idea that if I mess up, I'll just play again. This is totally unlike me, but I'm determined to ruin my experience with overthinking like I did with Oblivion. A life of powergaming/microing was hard to adjust off of overnight.
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Marta Wolko
 
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