» Thu May 10, 2012 1:22 am
I hate games that do this for no reason. In what possible way would it have broken the game balancing if you could remove the perks you've chosen and put them into another skill? It wouldn't make you overpowered in the skill because you'd still have to level that skill up, but at the same time you'd never have that feeling that you've just wasted a perk by putting it into something that you didn't know the effect of.
For example, what kind of armour/weapons does Elven Blacksmithing unlock? How does it compare to Dwarven Blacksmithing? There is no way to tell than to try it and see, and if it's not what you wanted you can't revert. Of course you could ask people out of game, or look it up on a third party site like a wiki of some sorts, but in my opinion that is unreasonable. Such information should be in the game.
Or if you put points into bows when you started playing and then realize that you'd actually prefer to play sword&board, it makes you feel like you've just "wasted" all that time and those levels that you've put into bows. It could even make you start the game over, and that's not something a game should ever "force" a player to do.
Why would it be so bad to let people experiment with different skills and perks and see what they like and what they don't, without the fear and trepidation that a perk they are deciding on might not be as good or as appealing as they think it is. Make it possible to change the perk and suddenly the whole game is open to the player, letting them play how they like, when they like. Mage now, archer later. For an "open world" game that gives you so much freedom about how you play your game, the perk system seems to work in absolutely the opposite way, restricting it.