I wish to create a script that runs in the background and is not associated to any object (AFAIK), e.g. I want to have my script listen to certain events and then update game settings' values.
So, - which class should I extend? none? - I created the psc externally in the dir, how do I save that into a plugin? I couldn't find how the CK will pickup the file and save it in the plugin. Must all scripts be attached to some world object?
Change it to "extends Quest" then make a new "start game enabled" quest and place your script in the scripts tab (don't forget to generate a seq file with xEdit).
A "quest" in the ck isn't just for making missions. Somebody on here a little while ago coined the term "logic containers" which I believe better describes their job