How do I create a new Voice Type?

Post » Sun Nov 18, 2012 1:45 pm

I'm working on a big project and we have reached the point where we are voicing characters. But that means our voice actors need to voice everything about the character, meaning misc dialogue like "hello" and "good morning" and even fighting sounds.

So we need to create an entirely new voice type. But how do I do that? I tried creating a voice type object but it didn't really give me a lot of options. I also tried looking at http://www.creationkit.com/Adding_Voice_Intermediate_Tutorial tutorial but that also did not teach me how to assign dialogue to that voice type nor how to get a list of dialogue that should be voiced(like for example when you steal something. The NPC needs to say something about it)


So yeah to summarize my request/question: How do I assign dialogue to a new voice type and get a list of essential dialogue that each voice type should have?
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James Wilson
 
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Post » Sun Nov 18, 2012 7:47 am

In the Topic info window you put conditions on dialogue, such as the identity or voicetype of the NPC speaking. (If you set the identity of the NPC, make sure you have given them the right voicetype.) When you record that topic in the CK a sound file will be created in the right folder, which will be something like ...\skyrim\Data\Sound\Voice\YouMod.esp\YourVoiceType\Topic_00543034.wav. You can then record the sound properly in an audio program.
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vicki kitterman
 
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Post » Sun Nov 18, 2012 5:51 pm

In the Topic info window you put conditions on dialogue, such as the identity or voicetype of the NPC speaking. (If you set the identity of the NPC, make sure you have given them the right voicetype.) When you record that topic in the CK a sound file will be created in the right folder, which will be something like ...\skyrim\Data\Sound\Voice\YouMod.esp\YourVoiceType\Topic_00543034.wav. You can then record the sound properly in an audio program.

So I create a new voice type. Create a new quest object which will contain all dialogue. And then when I want to create.. let's say for example: A line of dialogue that is for when a player steals something, I just go to the combat tab of the quest object and select "Steal" as the Subtype and write my dialogue and then apply a voicetype condition to the dialogue and thats it?
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Princess Johnson
 
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Post » Sun Nov 18, 2012 12:48 pm

Yes, that will make that line of dialogue available to any NPCs that you've given your voicetype to.
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Scarlet Devil
 
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Post » Sun Nov 18, 2012 1:49 pm

Alright that worked! Thank you!

Quite a tedious process though but it works.
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Nichola Haynes
 
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