Then that would simply scale up as your skills and perks went up.
Instead, the system Bethesda made is this awkward hybrid of the new concept and the old. Old spells still become useless in time, which is dumb. To get stronger, you still need to find new spells, instead of just strengthening your existing ones. But at the same time, you can't craft the spell yourself, you only have the options that the game gives you, apparently crafted by an NPC somewhere that is far more powerful than we, the player character.
It just doesn't make any sense to do it that way.
Here's how the damage breaks down:
Daggers
New Dagger
Sharpen Dagger
Dagger Perks
Dagger Enchantments
Dagger Boost Potions (fortify)
Daggers Poisoned
Sneak Attacks
Destruction
New Spells - bad replacements
Sharpen Spells - nothing of the sort
Spell Perks - fewer than daggers
Destruction Enchantments - Don't increase damage
Destruction Boost Potions (fortify)
Magic "Poison" - nothing of the sort (that can be cast with magic)
No Sneak Bonus
Not really comparable.


