» Wed Aug 01, 2012 6:47 am
It might give a reason to use calm or fear? I've never used fear and almost never calm. The one occasion I can recall calming was a troll that I took on so early one sneak attack wasn't actually enough to kill it. I calmed it, ducked back into hiding out of combat, and nailed it again, killing it. Once you get the dagger times fifteen perk, most successful sneak attacks are instant kills, even on master. I also once used the harmony scroll in the final room by the lift from Aftland and the stairs down to Blackreach. The two surviving members of the party are there and get into a fight. You can stand back and take out the winner, but I was curious to know if I calmed them both if I could then talk to them for some interesting new dialogue. Sadly no. They just stood there, no dialogue box, saying typical spoken lines until the effect wore off. Then they attacked me.
I loved command humanoid and command creature better, though they function in much the same regard for my purpose as fury. In Oblivion, the command effect, even when it wore off, would still have the victim being attacked by others. It's like the moment they see their companion as an enemy and he turns on them, they continue to want to kill him in retribution. This made an evil little two or three second command bow handy. Shoot a victim from the shadows, then stand back and watch the fun. But it would've worked (and on occasion when I messed up did) even if they seen you, provided a former "ally" was closer to them than you when you shot.
Another non sneaking thing I did in Oblivion that I miss in Skyrim was the combined use of charm spells to raise disposition and calm to lower aggression of an enemy. In Oblivion, enemies only attacked if their disposition was five points or more lower than aggression. Most creatures and NPC's in the wild had automatically severely low dispositions to ensure they attacked on sight. Make the charm effect just barely enough to beat that, and sometimes if your Speechcraft wasn't high enough, boost it, and the speech wheel could have turns on it. That meant you could play the mini-game, raise their natural disposition, and with perhaps a couple repeats, you could raise a monster or NPC's disposition permanently higher than their aggression and they wouldn't attack you even after spell effects wore off. You could even raise it up to 100 and they would defend you as a friend!