FNV didn't grab me for some reason though. Well, not to say I didn't enjoy the game, I did. And I finished the game, but then I felt no urge to play it any further. Even though I received the DLCs for free I have yet to bother to play them.
That's exactly how I felt about it: I played it, enjoyed it, finished it, and then had no desire to play it again. Still, it beats most games, which I never even finish. Fallout: New Vegas averaged an aggregate score of 84% - which is very high - and had sold 5 million copies to retailers by November 2010. I think that meets every possible criteria of "success".
I personally get the impression that they're like the dev equivalent of the "jobbing actor" - comparatively cheap, efficient and reliable. They're the Rutger Hauer of gaming. That's why they get picked for sequels: they're a known brand associated with a reasonable standard. Like Arnold Schwarzenegger, if you want to be an A-lister, you need a lot of capital behind you. I once read something - not sure if it was about him or someone else - that broke down the $20 million-per-film fee, and that money goes on personal trainers, plastic surgery, nannies, bodyguards, fitness equipment: everything that goes into creating the Schwarzenegger
brand. It therefore makes sense that Obsidian would lower their costs by axing their personnel count between projects - if you can't afford Schwarzenegger at $20 million but you can afford Dwayne 'The Rock' Johnson at $1 million and he'll do a comparable job, then you'll pick Johnson.
(*looks it up* Wow ... The Rock earns up to $15 million per movie now? Who'da thunk?

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