How does the game handle dragon corpses?

Post » Sun May 13, 2012 11:47 pm

However, what if a dragon was to land on a doorway or dungeon entrance? How would that be dealt with? Are the dragon bones passable? Thanks for any info you can provide. :)
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{Richies Mommy}
 
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Post » Mon May 14, 2012 4:52 am

Now how would we know.

I totally hope that they can land and die in the middle of a town though
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Del Arte
 
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Post » Mon May 14, 2012 12:00 am

I am just hoping they don't inflate the save file.
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Laura Simmonds
 
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Post » Mon May 14, 2012 12:28 am

I am just hoping they don't inflate the save file.

I don't really see how they would be worse than your average Oblivion/Morrowind room full of collected items...
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Nims
 
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Post » Sun May 13, 2012 9:11 pm

I don't really see how they would be worse than your average Oblivion/Morrowind room full of collected items...

In Fallout 3/NV, there was an issue in regards to corpses turned into goo/ash piles. If you caused enough bodies to die that way, it could cause framerate drops and longer loading times. Eventually it could inflate the save file to such an extent, that at its worst, made it impossible to load your file anymore, or it would crash in certain areas the instant you entered a cell. Along with other weird issues related to respawning entities sharing the same ID as the permanent ash pile onject.
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Robert DeLarosa
 
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Post » Mon May 14, 2012 4:36 am

Now how would we know.

I totally hope that they can land and die in the middle of a town though
No need to get snarky. I didn't know if there was an official word on it. That's all.
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xx_Jess_xx
 
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Post » Sun May 13, 2012 2:05 pm

Maybe the bones disappear after a few days like other corpses. :grad:
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ONLY ME!!!!
 
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Post » Mon May 14, 2012 2:19 am

Or maybe they dissapear after you loot the bones?
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CRuzIta LUVz grlz
 
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Post » Sun May 13, 2012 11:16 pm

I believe that the bones will remain constant trough the whole game. But every dragon bone are just coordinates (dragon bone map m pos x,y,z) so it shouldn't take that much on the map compared to say, any hoarder with the Skingrad mansion. And how many dragons can there be?

Every shout has 3 words, so x shouts times 3. If there are 12 shouts, that would make 32 dragons to have all the shouts maxed out, if I have understood the game mechanics properly. Which should take take quite a few dozens of hours to achieve.

Oblivion had 60 gates. Each with their own coordinates, a dozen dungeons to go trough and then the ruins of several of them remaining after closing them. How many people have gone trough all 60 gates? And how many hours does it take?

So 30 - 50 dragons during the game, and their skeletons remaining forever doesn't seem that overwhelming compared to what they already did in Oblivion.
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Dragonz Dancer
 
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Post » Mon May 14, 2012 3:48 am

It doesn't handle them. It breaks.
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Dawn Farrell
 
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Post » Sun May 13, 2012 9:41 pm

Remeber loot bags which put all the items they could not handle into them to stop the game crashing? well imagine how big that bag gonna have to be to put dragon bones in.
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Campbell
 
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Post » Mon May 14, 2012 4:59 am

I think that previewer that said they remain forever was just speculating I don't think they knew it for fact.
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MR.BIGG
 
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Post » Sun May 13, 2012 3:33 pm

In Fallout 3/NV, there was an issue in regards to corpses turned into goo/ash piles. If you caused enough bodies to die that way, it could cause framerate drops and longer loading times. Eventually it could inflate the save file to such an extent, that at its worst, made it impossible to load your file anymore, or it would crash in certain areas the instant you entered a cell. Along with other weird issues related to respawning entities sharing the same ID as the permanent ash pile onject.

I think that Bethesda has probably recognized this and worked on it. Lets hope for the best :wink_smile:
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Jerry Jr. Ortiz
 
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