how does the updating for dlc work?

Post » Sat Nov 17, 2012 12:24 am

Obviously there are some people who has bugs since they downloaded dawnguard.... luckily I am not one of them... However lets say that bethesda is going to release a patch that will fix all the bugs causes by dawnguard dlc.... is it possible for them to release it as a normal update for a patch or would they have to make an another dlc to fix the patch?? because Not everyone on xbox 360 who plays skyrim has dawnguard.... which is highly unlikely if they're hardcare elder scroll fans... but assuming that not all of them has the dlc then would bethesda still be able to release a patch that fix the problems ONLY for the people that has dawnguard?? Im not sure how this work because if some people doesnt have dawnguard on their xbox and bethesda release a patch like how they normally release a patch,, wouldnt that affect those people without the dlc and needs to update the game as well??
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sally R
 
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Post » Fri Nov 16, 2012 8:02 pm

Beth would need to release a new version of the DLC. Having a patch that relies on Dawnguard content would crash the game for those who don't own it. Also, Xbox Live cannot tell who has wich DLC installed and then only give them the patch. But for reference, consider how the Beta worked. We were told to re-download the DLC instead of recieving a patch. Also, Fallout 3's The Pitt DLC had a serious bug on launch that required a new version be released, as opposed to a simple patch.

Personally, I believe that Beth is using this time to fix the DLC for PS3 and PC users, then update Xbox 360 version. Just a belief, there are alot of issues with the DLC. And a few things that I think most people want added (Marry Serana, Upgrade Castle, reduce Vampire attacks, etc.)
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Antony Holdsworth
 
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Post » Sat Nov 17, 2012 12:41 am

Oh so they wont make us pay for another dlc?? just need to redownload dawnguard?? thx for answering... I heard that they're working on an updates on the other thread... hoping they'll let us know soon.. :biggrin:
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Janine Rose
 
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Post » Sat Nov 17, 2012 3:29 am

Beth would need to release a new version of the DLC. Having a patch that relies on Dawnguard content would crash the game for those who don't own it. Also, Xbox Live cannot tell who has wich DLC installed and then only give them the patch. But for reference, consider how the Beta worked. We were told to re-download the DLC instead of recieving a patch. Also, Fallout 3's The Pitt DLC had a serious bug on launch that required a new version be released, as opposed to a simple patch.

Personally, I believe that Beth is using this time to fix the DLC for PS3 and PC users, then update Xbox 360 version. Just a belief, there are alot of issues with the DLC. And a few things that I think most people want added (Marry Serana, Upgrade Castle, reduce Vampire attacks, etc.)

Why would they need to release a new version of the DLC? If the system is the same or at least similar to Oblivions, then simply loading a "fix" mod/update after the DLC would correct errors. In the consoles case this would simply be an additional download. So the load order would be; Skyrim>Current Patch ver. > DG>DG update.
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roxxii lenaghan
 
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Post » Sat Nov 17, 2012 2:04 am

Why would they need to release a new version of the DLC? If the system is the same or at least similar to Oblivions, then simply loading a "fix" mod/update after the DLC would correct errors. In the consoles case this would simply be an additional download. So the load order would be; Skyrim>Current Patch ver. > DG>DG update.

The current system used for distributing patches cannot tell wich DLC's you have installed. This has been argued befor, but the simple fact is that It would need to be a new version of the DLC. I forget where it was said, but Beth stated that they cannot patch a DLC. There is also the issue that the boot order for skyrim cannot be determined, it is different for everyone. PC users could have a fix for DLC's because they can controll the boot order and lock it. On the consol, only the Skyrim.esm is loaded first, then everything else is basically random. But again, Beth said that they cannot patch a DLC, hence why they had to re release The Pitt as opposed to the qicker and cheaper methode of patching it.
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Robert DeLarosa
 
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Post » Fri Nov 16, 2012 3:37 pm

That was then though with F3. The consoles atm have the "add-ons" menu in the game, so it would be relatively easy for the Beth to implement a strict load order system, with the add-on menu. I would like to read for myself Beth stating they cant patch DLC for Skyrim, because I havent seen them say that for this title.

Essentially what Im thinking is a simple DLC-Update.esm that is always loaded last.
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Eduardo Rosas
 
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Post » Fri Nov 16, 2012 8:32 pm

I'm just going off of what I remember, I could be wrong. And Fallout 3 did have an "Add-ons" menu of sorts.Also, Beth stated it in regards to why they had to re-release the pitt, nothing it do with Skyrim. But seeing as how the system is similar, I assumed that the same applied here. Again, I could be wrong. In the long run, I don't think Beth will fix Dawnguard, they seem to be lazy like that (especially since they seemed to fix nothing after the Beta)
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carly mcdonough
 
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Post » Sat Nov 17, 2012 2:39 am

That was then though with F3. The consoles atm have the "add-ons" menu in the game, so it would be relatively easy for the Beth to implement a strict load order system, with the add-on menu. I would like to read for myself Beth stating they cant patch DLC for Skyrim, because I havent seen them say that for this title.

Essentially what Im thinking is a simple DLC-Update.esm that is always loaded last.
To be honest, Bethesda could do something like this. So that "Dawnguard-Update.esm" always gets downloaded, but a kind of "if Dawnguard.esm exists, enable the update, else don't enable it". So DLC users get the update, non DLC users still get the update, but it's just not enabled. No crashes for either, as ESMs can overwrite ESMs since F3.

That way even if Microsoft don't support content specific patches, Bethesda can still deliver them.
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Matthew Aaron Evans
 
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Post » Sat Nov 17, 2012 12:58 am

i wonder, did bethesda fixed anything from the beta ?
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Kate Norris
 
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Post » Sat Nov 17, 2012 5:55 am

Beth would need to release a new version of the DLC. Having a patch that relies on Dawnguard content would crash the game for those who don't own it. Also, Xbox Live cannot tell who has wich DLC installed and then only give them the patch. But for reference, consider how the Beta worked. We were told to re-download the DLC instead of recieving a patch. Also, Fallout 3's The Pitt DLC had a serious bug on launch that required a new version be released, as opposed to a simple patch.

Personally, I believe that Beth is using this time to fix the DLC for PS3 and PC users, then update Xbox 360 version. Just a belief, there are alot of issues with the DLC. And a few things that I think most people want added (Marry Serana, Upgrade Castle, reduce Vampire attacks, etc.)

lol, and what if ps3 users get the same bugs as we did ?

if they get a fix version, it's just only fair that we get one in a new patch.
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James Baldwin
 
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Post » Fri Nov 16, 2012 8:06 pm

lol, and what if ps3 users get the same bugs as we did ?

if they get a fix version, it's just only fair that we get one in a new patch.

well to be honest... Im not sure how many people have those bugs that some people mentioned... beccause for me, i must be one of those lucky people who has no trouble throughout dawnguard at all.. so i think dawnguard should work just fine for MOST ps3 users because we all know that there are some occasions where some people get weird bugs that most people dont...
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Lauren Graves
 
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Post » Fri Nov 16, 2012 9:46 pm

i wonder, did bethesda fixed anything from the beta ?
from what I heard,no.
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Natalie Taylor
 
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Post » Sat Nov 17, 2012 3:21 am

Rofl, I actaully just read that I'd have to re-download the DLC? Funny seeings as every Fo3 patch fixing DLC issues never required me downloading, or how none of the New vegas ones did either. (unless I'm mistaken and haven't bought and played them all extensively)
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Love iz not
 
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Post » Fri Nov 16, 2012 9:40 pm

Rofl, I actaully just read that I'd have to re-download the DLC? Funny seeings as every Fo3 patch fixing DLC issues never required me downloading, or how none of the New vegas ones did either. (unless I'm mistaken and haven't bought and played them all extensively)
Funny, I dont ever remember there being a patch for a DLC with Fo3. As I recall, most of them fixed engin problems and instabilities caused by the DLC, not problems with the DLC itself. Again, the only way I see this happening is, like another guy said, if they had a patch to check for the DLC, then activate the appropriate patch's. I don't know if a patch can activate a patch, but it is an idea. Otherwise, a DLC patch wouldcrash the game for those without the DLC as missing content would be referenced.
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Peetay
 
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Post » Fri Nov 16, 2012 3:14 pm

Only the base game can be patched on the consoles period.
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luke trodden
 
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Post » Fri Nov 16, 2012 5:43 pm

Dawnguard was 580something MB

No matter how much traffic allowance you personally have a month...thats a LOT.

It is inappropriate for ANY company to ask a user to download that every time something changes.
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c.o.s.m.o
 
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Post » Fri Nov 16, 2012 11:31 pm

Dawnguard was 580something MB

No matter how much traffic allowance you personally have a month...thats a LOT.

It is inappropriate for ANY company to ask a user to download that every time something changes.

500mb is nothing these days. Many people download several gigs of data a month easily. Many people in other countries also have "unlimited" packages, like myself. I can download as much as I want, there is no cap. Its part of the standard service here. 500 mb takes about 5 minutes for me, which is time enough to make a cuppa. Really its only a problem if people are on limited packages with low download speeds, which is the responsibility of the person paying the contract. If it was such a major problem, steam would not be able to offer its full game downloads as it does.
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Trish
 
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Post » Fri Nov 16, 2012 6:25 pm

500mb is nothing these days. Many people download several gigs of data a month easily. Many people in other countries also have "unlimited" packages, like myself. I can download as much as I want, there is no cap. Its part of the standard service here. 500 mb takes about 5 minutes for me, which is time enough to make a cuppa. Really its only a problem if people are on limited packages with low download speeds, which is the responsibility of the person paying the contract. If it was such a major problem, steam would not be able to offer its full game downloads as it does.
Agreed. It's getting to a point (though not quite there yet), where it is expected to have a high-end internet setup for gamming. I know it's not fair, but that's the way the world works. Same thing happened when the HDTV came out and games where tailored to make use of the new visual quality. This is going to get worse if the rumors of future consoles requireing constant connections to the internet to play games are true.
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Penny Courture
 
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Post » Fri Nov 16, 2012 10:36 pm

Funny, I dont ever remember there being a patch for a DLC with Fo3. Snip.

What are talking about here? Because clrealy they often update how base Skyrim interacts with DLC, so I'm not sure how that is not considered as updating DLC? Are they going to rework or add new quest options Obviously not, are they going to fix problems in which you can't ask the Dawngaurd about what you can help with? Most likely. Will I have to redownload DG? Probably not.

And as for the internet shenaynays where I currently live it is only possable to get service from one provider and they only allow 20g a month. This isn't much as playing say.. call of duty for 6 hours takes up 400mb and a four minute youtube video takes up around 300-400. (even worse when you're not the only one that uses internet)
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Nathan Risch
 
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Post » Fri Nov 16, 2012 5:06 pm

Edit: I really hate trying to type on my iPhone it keeps posting while I still type
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Jonathan Braz
 
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Post » Fri Nov 16, 2012 7:54 pm

See above
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NeverStopThe
 
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Post » Fri Nov 16, 2012 11:58 pm

Only the base game can be patched unless the problem is wIth a base game issue (say breeze home) they cant do a damn thing about it with out reuploading the entire DLC. Your pathetic assumptions are just that pathetic. Anyone whose been around for the DLC if earlier Bethesda games knows DLC can't be patched.

Bethesda will not fix it for other platforms either. Unless they upload a new version for 360 everyone wil experience the same problems
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Alexis Acevedo
 
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Post » Fri Nov 16, 2012 11:46 pm

No just stop...considering the fallout (no pun) over this expect vampire attacks in their current form to be patched out of existence at least after the PS3 and PC versions hit.

Understand!
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Cheryl Rice
 
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Post » Fri Nov 16, 2012 7:42 pm

I don't get why people say that we would have to "re-download" Dawnguard. I'm pretty sure it would work just like any other DLC that gets released. When you get map packs for multiplayer games, they don't make you re-download the map pack, they patch it.
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Jonathan Windmon
 
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Post » Sat Nov 17, 2012 7:25 am

I don't get why people say that we would have to "re-download" Dawnguard. I'm pretty sure it would work just like any other DLC that gets released. When you get map packs for multiplayer games, they don't make you re-download the map pack, they patch it.
Different Engines. The one skyrim uses, on the consols at least, cant lock the load order of the various .esm's. This means that, in the event that a DLC patch was loaded before the DLC, the game would crash. Other games have a more strick load order. That is the core reason they can't patch a DLC without re-uploading it. Also, as I stated before, the patch would have to be given to everyone, which would crash the game/cause many bugs for anyone without the DLC (as it would use content not present and fix bugs for stuff that deos not exist).
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Quick draw II
 
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