Well tpoc says it all I am trying to find a way to make a magic effect disabled in interiors but working in the exteriors of towns (which are treated by the game as "interior"): How do I need to modify the "if interior" code?
You could make a form-list of all the interiors (that are exteriors) you want to capture and check (in script) whether the player is currently in one of the cells in your (form)List?
Well tpoc says it all I am trying to find a way to make a magic effect disabled in interiors but working in the exteriors of towns (which are treated by the game as "interior"): How do I need to modify the "if interior" code?
there's a condition funciton for this. goes like "isininterior" or something