» Sat May 19, 2012 2:46 am
I will try to help you depending on my little knowledge of 3ds and modeling.
1- you will need to know your 3ds version.
If you use one from 4 to 9, you need to download and install that Plug in : http://cs.elderscrolls.com/index.php/NIF_Importers_and_Exporters#NifTools_3ds_Max_NIF_Plugin
2- you can open the Skyrim data files with Fallout 3 Archive Utility: http://www.fallout3nexus.com/downloads/file.php?id=34
3- Browse the data file, find the mesh you want to mod or take inspiration from. Extract it to a clear destination.
4- Open 3ds, menu file > import and choose your Nif file.
That's it, you have now your wonderful Skyrim mesh in your favorite 3d tool.
Note during import choices, uncheck all import menu options, uncheck all animation menu options, uncheck Geometry menu Skin Modifier option
Note that 3ds do Not desplay the good mapping coords at the moments
To save and export your mesh to Skyrim:
Click on export, choose Nif and:
Choose Skyrim in game (general options)
Uncheck in the Mesh menu the Generate Strips option
check in the Mesh menu the Flatten Hierarchy option
check in the Mesh menu the Update Tangent Space option
check in the Mesh menu the Collapse Transforms option
check in the Mesh menu the Zero Transforms option
check in the Miscelanous menu the Sort Nodes option
After all that, you probably need the Nifscope to make your item ready to integrat the Skyrim engine (for now).
I hope that can help you.