» Thu Dec 15, 2011 3:27 pm
no backstories, but, I do like to have a general personality that I try to stick to.
my warrior is basically good hearted, likes kids, tries to help when asked, but, uses his toughness to intimidate those who seem mean or evil. Gladly gets into bar brawls when challeged. no problems looting an ancient tomb, but, he has no business skulking around peoples homes uninvited or stealing things that don't belong to him. never sneak, always yell loudly when attacking to give the other guy a fair chance to run away before I kill him in honorable combat (no poisons). always go for the mages first, hate mages, also, no magic use (not a hypocrite). will use potions but, don't have the intelligence to figure out how to brew my own or how to enchant items myself, although magic item use is acceptable. smithing is preferable to enchanting. only keep what I think is meaningful, like speical gifts for jobs well done, or items that I crafted myself. anything else I just sell or give away. This character does not do any mage or thief related quests or anything that sounds illicit in anyway.
of course, when I start my thief, I will basically be the opposite of that; sneaking, poisons, backstabbs, stealing, skulking. stealing is fun and should be done just because I can get away with it. pick people's pockets just to see what they have. try to avoid direct conflict and either run and hide, get a defensive position and shoot arrows, or just run away like a little girl; don't want to bruise this pretty little face of mine. still wont use magic though, too complicated, not graceful enough. prefer to persuade when possible, try to get everyone to like me, even though I would stab them in the back if I thought it profit me. would be a collector and keep pretty much everything (packrat). I would want to create a museum of all the stuff that I would find on my adventures, nothing is too crappy to keep! This character will not join the Champions, they just seem too honor bound and the mages college is too intellectual, but thieves guild and brotherhood are just his thing.
my mage would use no weapons to at all and no armor (too unsophisticated). he would be selfish and think of himself as better than every one, and only do a quest for someone if he thought there was power to be had by it (new spells, magic items). stealing is acceptable only if it would lead to more power (special ingredients, spell tomes, magical staves, etc). He would be a collector of knowledge (try to get at least 1 copy of every book in the game) and learn every spell. Companions are too brutish, thieves guild is too low class, brotherhood is too subservient to a Deadra. the college of magic will be tolerated but only until he has the power he needs to rule the world!
eventually, I will play a ranger that stays away from civilization when possible and only keeps what he can carry and only uses what he can find. Hunting Elk and Catching fish to stay alive.
I also have an idea for a dual wielding spellsword, but, don't know what kind of personality I will use for that one.