» Wed Jun 20, 2012 10:51 am
The way i did it was to find the spot in-game you wanted (which you did), then in the CK load the nearest named cell. So if you want your mod to be fairly close to Riverwood, you'd load Riverwood and scroll/drag the renderWindow until you see the area you want. Dungeons, mines, caves... they all have named cells (usually), so just do a quick walk-around the area if you haven't gotten a landmark already.
Once found, you may want to consider uniquely naming that cell so you can find it easier in the future (if it's a wilderness cell that is... don't change anything already named!). I put "aa" in front of the cell's name so it sits at the top of the list without searching for it. The only one's who that would annoy are those who load YOUR mod in the CK (which theoretically shouldn't be anyone).