» Wed Jun 20, 2012 5:35 pm
As someone whose follower mod doesn't use the vanilla faction system, I'd suggest that the best way to do it would be to check whether nearby NPCs are the player's teammate--the GetPlayerTeammate console condition or the http://www.creationkit.com/IsPlayerTeammate_-_Actor Papyrus function. Basically you could have a utility quest with like 20 reference aliases, flagged "optional" and "allow reserved," all set to fill with the nearest NPC whose GetPlayerTeammate = 1. Stop and restart that quest periodically, to catch when the player has summoned or dismissed followers.
This method should work with vanilla-system followers and custom ones, various different multifollower mods, etc.