I tried duplicating the existing bottle to make a new item, then opening the box for the new item, clicking Edit next to where it says Model, and applying my new nif. But then at the bottom of the edit model box where it has the 3D Name and New Texture boxes, it now says Marker Error_0 and a big red exclamation point.
After an hour of Googling and trying to make sense of it, I figured out how to create a Texture Set and use that in the proper area, so that it appears under that 3D Name and New Texture box, and I can select it and the preview image shows up correctly. But I have no idea if that's the world model or the inventory model, or how to set up whichever one it isn't.
If I try to put my nif in there after getting the preview image right, the preview image reverts back to being the red "you're stupid" mark. Selecting my texture set does nothing again; it now says the correct file name under New Texture but it's still listed as Marker Error_0 under the 3D Name part of the box, instead of listing the parts of the model available to apply textures to.
Could someone direct me to a tutorial on adding a new custom item that isn't a weapon or armor? Or is there a short explanation of how to do this? I have the nif and the dds files all ready, I just need to know how to get them into the CK.
Edited for clarity.