How to get an NPC to start a dialogue with the player?

Post » Mon Nov 19, 2012 12:35 am

I apologise in advance if there have been topics about this very subject that I have not found and read yet. I've spent all morning and a chunk of last night searching for the answer this question in the creation kit website with no luck. My question is this basically, how do I get a quest giving NPC to approach and initiate a dialogue [with face tracking, stopping the player movement and opening a dialogue tree etc.] in order to give the player the option of starting the quest as they enter the space where the NPC is rather than finding them and initiating dialogue with the NPC themselves.

User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Mon Nov 19, 2012 3:40 am

Wirte a http://www.creationkit.com/Scene.
User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Sun Nov 18, 2012 10:47 pm

I understand it is something you accomplish with scenes. Something I learned this morning. However what command within the scene scripting do I use? For instance do I use something like Actor Hello Event? Or Actor Dialogue Event? with the target being interrupted marked as the player? or do I use a different command within the scene scripting tab?
User avatar
Stacey Mason
 
Posts: 3350
Joined: Wed Nov 08, 2006 6:18 am

Post » Sun Nov 18, 2012 4:00 pm

Use a http://www.gamesas.com/topic/1385136-forcegreet-tutorial/.
User avatar
xxLindsAffec
 
Posts: 3604
Joined: Sun Jan 14, 2007 10:39 pm

Post » Mon Nov 19, 2012 6:08 am

Looking over the forcegreet options now. This in coordination with a scene seems to be exactly what I need. Thank you to both Aellis and DreamKing. Both of you were of a great help in figuring this out. Thanks alot.

I have a few other questions as well if anyone would be so generous as to humor me.

1) During a scene is there a command that forces the player character to take a specific amount of damage? [Say for a dialogue initiated by an NPC in a tavern who beforehand bumps into the player.]
2) Are there other scripts to facilitate an NPC leaving an area and vanishing from the game world promptly afterward? [IE the NPC who bumps into the player exits the tavern and then disappears so as to forego anymore unneccesary player interaction with them.]
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Sun Nov 18, 2012 7:59 pm

I wish there was another way besides forcegreet. What was wrong with startConversation? It worked FINE.
User avatar
Quick draw II
 
Posts: 3301
Joined: Thu Nov 08, 2007 4:11 pm


Return to V - Skyrim