How do I get what was promised?

Post » Wed May 16, 2012 1:12 am

Had trouble finding the actual "geforce" graphics "fix", but I found a clone of the article so I used that as my 'delivered' link... but my question is.. now that the new Nvidia driver is out today, and the fact that it has done nothing, and there still is no new word (except from back in August I believe about a "hi-res" texture pack to be released . . .

How do I get my copy of Rage to look like the "Advertised" link.. what type of hardware was it running on (really, on a console?)... etc.

Any [real / constructive] info is MUCH appreciated.


Advertised link: http://www.rage.com/images/site/downloads/wallpaper/set1/rage-desktop-1-2560x1600.jpg

Delivered link: http://oi56.tinypic.com/23h69zc.jpg
User avatar
Eve Booker
 
Posts: 3300
Joined: Thu Jul 20, 2006 7:53 pm

Post » Tue May 15, 2012 11:59 am

About 11 days ago or so they mentioned a patch would be coming "soon" (I want to abolish that cursed f*cking word from developers vocabularies!) that would alleviate the blury textures with some sort of bio-cubic blah blah something rather. I am on here day and night trying to get any sort of update on that patch and so far nothing. I am starting to want to jump on the "give me my f*cking money back you thieving, sellout, scumbags" bandwagon.

So basically, whenever they sh*t out another patch.
User avatar
~Amy~
 
Posts: 3478
Joined: Sat Aug 12, 2006 5:38 am

Post » Tue May 15, 2012 9:59 am

The big problem here is that the final game has a LOT of light bloom that wasn't present in many of the pre-release screenshots. Try using r_skipGlare 1 at the console, a .cfg file or your Steam launch options to eliminate the worst of it. Hopefully a future patch will make this more configurable.
User avatar
kasia
 
Posts: 3427
Joined: Sun Jun 18, 2006 10:46 pm

Post » Tue May 15, 2012 11:49 am

About 11 days ago or so they mentioned a patch would be coming "soon" (I want to abolish that cursed f*cking word from developers vocabularies!) that would alleviate the blury textures with some sort of bio-cubic blah blah something rather. I am on here day and night trying to get any sort of update on that patch and so far nothing. I am starting to want to jump on the "give me my f*cking money back you thieving, sellout, scumbags" bandwagon.

So basically, whenever they sh*t out another patch.

hah, love your name .. and /ditto. Thanks for the info, but I'd honestly LOVE to know what kind of systems they capture these screenshots from, just check the Rage.com screenshots & wallpaper sections... looks awesome.. isn't that the "advertisemant" implying that's what we would get... :fist shake:

Edit: (to avoid spam bumping)
Jimmy, I don't think the quality of the textures (for example in the Dead City) is because of the flare... look at the first 'ad' screenshot.. the textures are all impeccable.. now THAT I believe that the art team spent tons and tons of time "custom painting by hand".. the trash that's in game looks like they stole from Quake 2 (just like that microscope from Doom3 to the Defib room... kinda amusing if it wasn't so sad), but thanks for the tip, that will hopefully help someone out.
User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

Post » Tue May 15, 2012 7:16 pm

yea i dude i wish my game looks like that, as it was advertised
User avatar
Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Post » Tue May 15, 2012 10:42 pm

I am going to bump the living hell out of this thread because I think it is high time we got some effing news about the patch that is in the works.
User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Tue May 15, 2012 3:53 pm

Here's a shot with glare switched off: http://i51.tinypic.com/2602v88.jpg
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Tue May 15, 2012 3:16 pm

do u recommend turning the glare off?
User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Tue May 15, 2012 12:54 pm

the advert shots were bullshots ([censored]+screenshot). Most, if not all, of them were taken before the textures were compressed down to fit on a single blu-ray. I believe the source assets were around 1 TB before being cooked into proper megatextures. That set of textures was hovering around 150gb - which had to be further reduced by a factor of more than 10 using HD photo compression algorithms. That's fine - until you get close to something. Then it falls apart quite literally. The upcoming patch is adding a bi-cubic up sampling algorithm (which will help some) and detail textures. The detail textures should have the largest impact visually depending on how they are done. I am secretly hoping that id creates giant megatexture detail overlays that get additively blended on top of the final VT layer. It will be a fill rate pig - but could totally change how the world looks when your closer to it. Since it only has to be encoded at a single mip level the size should be manageable. Maybe they use the uncompressed source data to build them...who knows. If they create a bunch of 512x512 tiling textures to handle the details....its not going to look good at all. The pattern will leap out at you big time. Also, bumping the thread for great justice.
User avatar
Franko AlVarado
 
Posts: 3473
Joined: Sun Nov 18, 2007 7:49 pm

Post » Tue May 15, 2012 12:11 pm

FARKING BUMP!
User avatar
Ana Torrecilla Cabeza
 
Posts: 3427
Joined: Wed Jun 28, 2006 6:15 pm


Return to Othor Games