» Mon Nov 19, 2012 12:57 am
Thanks for the response. I want it to fire (assuming it is an event) when someone is hit by the weapon I'm making.
Guard: "What, you fetch their sweet rolls?"
<* THWACK *> with the slap stick
Guard: "Hey, watch it!"
You get the idea.
It would be nice if I could limit the response to a subset of what is already there for actorcollidewithactor, but I'm guessing I'd have to change a property of an existing dialog and I'd rather avoid opening up potential issues with other mods.
ck