How interactive can a world like this be?

Post » Mon May 14, 2012 9:43 am

I've always loved TES for the insane amount of objects that can be picked up/looted and for the freedom to enter every building and basically go anywhere you can see.

Everytime people talk about making TES a seamless world (no loading time on doors and cities) there is this recurrent topic that in a world so interactive and filled with clutter the performance would decrease significantly should they not split the map in many cells. I'm no mmo player but I am worried that exploring Tamriel in this mmo, and so many provinces for the first time, will be very disappointing if the objects are just painted on the shelves (and not actually there) and a lot of fake buildings with no real doors. How much content and interactivity do you actually expect from a game like this?
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Rozlyn Robinson
 
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Post » Mon May 14, 2012 12:22 am

Just think about how interactive SW:ToR was. Not at all. The highest of highs was some static,immovable collectible objects and some buttons to push(without any animation).
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Matt Bee
 
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Post » Mon May 14, 2012 4:21 am

This will never look, feel or play like the TES we know. If you can't prepare yourself for this, you'll be terribly disappointed. WOW is a very beautiful world with a lot of graphic character and beautiful art, but the interactivity is close to none except some quest scripts where you get to manipulate some tools. If anything, teso will be a game for role playing with others, not for exploration.
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Lyd
 
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Post » Mon May 14, 2012 10:26 am

At least WoW has a ton of polish and little flavor details. SWTOR doesn't even have that. Emotes with no animations, nonfunctional chairs, etc.
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Lovingly
 
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Post » Mon May 14, 2012 5:05 am

At least WoW has a ton of polish and little flavor details. SWTOR doesn't even have that. Emotes with no animations, nonfunctional chairs, etc.
You can not have lots of moveable objects in an MMO as it will just become an mess. It's fun to blow up an bookcase with an fireball, the other 1000 player on the server also think so :o)

you can have animated and activatable objects.
WOW has lots of amazing stuff but far lower detail level than a tes game.
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Kelly James
 
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Post » Mon May 14, 2012 5:44 am

you can reduce the mess it creates by reducing the maximum number of people permitted at a time in a server. besides its best to keep low number of people in realm in a Elder Scrolls style game. Otherwise it would feel overly crowded.
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Queen Bitch
 
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Post » Mon May 14, 2012 12:27 am

One thing that TES fans and Bethesda both need to realize is that MMOs are fundamentally different than open-world RPGs. You CANNOT have the kind of interactivity in an MMO that we have in Skyrim, etc. Think about it, unlike offline RPGs, all that information is processing through the INTERNET at all times. You can have the best graphics card in the world, but if your internet connection isn't up to snuff, or if there are too many people online in the same place at the same time, you're still SOL. It's easy to control your graphics card: money + knowledge = shiny. But with internet connections you rarely have a choice so MMOs have to be made for the average internet.

Play style is also dramatically different. Morrowind was my first PC game. WoW was my second....I too was VERY disappointed when I started playing WoW and learned I couldn't steal or even touch everything in sight. I was also dismayed at things like the juvenile community, competition for quest mobs and resources, ninjas, gankers, the list goes on. But eventually I found enough things to like that it made up for the bad. I now consider myself a fan of both MMOs and open-world RPGs equally.

Honestly, anyone even remotely curious about this game should play with an MMO for a bit and see if they like MMO-style gaming. Most are free to play now up to a certain level and with certain restrictions. Not to mention Blizzard has been offering sales and deals on WoW to keep and encourage subscribers.

Point is, if you expect this game to be EXACTLY like Skyrim and the rest, you will be disappointed because that is, quite simply, impossible.
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Amy Melissa
 
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Post » Mon May 14, 2012 7:06 am

One thing that TES fans and Bethesda both need to realize is that MMOs are fundamentally different than open-world RPGs. You CANNOT have the kind of interactivity in an MMO that we have in Skyrim, etc. Think about it, unlike offline RPGs, all that information is processing through the INTERNET at all times. You can have the best graphics card in the world, but if your internet connection isn't up to snuff, or if there are too many people online in the same place at the same time, you're still SOL. It's easy to control your graphics card: money + knowledge = shiny. But with internet connections you rarely have a choice so MMOs have to be made for the average internet.

Play style is also dramatically different. Morrowind was my first PC game. WoW was my second....I too was VERY disappointed when I started playing WoW and learned I couldn't steal or even touch everything in sight. I was also dismayed at things like the juvenile community, competition for quest mobs and resources, ninjas, gankers, the list goes on. But eventually I found enough things to like that it made up for the bad. I now consider myself a fan of both MMOs and open-world RPGs equally.

Honestly, anyone even remotely curious about this game should play with an MMO for a bit and see if they like MMO-style gaming. Most are free to play now up to a certain level and with certain restrictions. Not to mention Blizzard has been offering sales and deals on WoW to keep and encourage subscribers.

Point is, if you expect this game to be EXACTLY like Skyrim and the rest, you will be disappointed because that is, quite simply, impossible.

This.

You have to get it out of your head that this will be a "single player" TES game put online. It's simply impossible to do with current tech.
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Cedric Pearson
 
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Post » Sun May 13, 2012 7:47 pm

maybe or maybe not, that depends on how game engine makes the calculations. you can work around that
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Hussnein Amin
 
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Post » Mon May 14, 2012 2:53 am

NPCs won't have schedules, and there won't be moveable objects, just thinking... I doubt that stealth will be that useful or fun in this game, it'll probably be barely there.
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Dawn Porter
 
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Post » Mon May 14, 2012 10:09 am

I reckon a lot of people will be disappointed... we've been spoiled by TES with high standards and the expectations will be big. I think the most 'lucky' will be the newcomers who never played a TES and don't care too much about the lore. I foresee a trend of 'I was here before the flood' signatures :hehe:
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Chica Cheve
 
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Post » Mon May 14, 2012 5:41 am

How much content and interactivity do you actually expect from a game like this?

Its obvious that there wont be any kind of interactivity at all. This is in the nature of mmos. At best you can hope the pvp element has some player made objects you can destroy.

A TES mmo will not have any of the elements that has made the TES games interesting. They will only share some names and lore.
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michael flanigan
 
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Post » Mon May 14, 2012 9:16 am

One thing that TES fans and Bethesda both need to realize is that MMOs are fundamentally different than open-world RPGs. You CANNOT have the kind of interactivity in an MMO that we have in Skyrim, etc. Think about it, unlike offline RPGs, all that information is processing through the INTERNET at all times. You can have the best graphics card in the world, but if your internet connection isn't up to snuff, or if there are too many people online in the same place at the same time, you're still SOL. It's easy to control your graphics card: money + knowledge = shiny. But with internet connections you rarely have a choice so MMOs have to be made for the average internet.

Play style is also dramatically different. Morrowind was my first PC game. WoW was my second....I too was VERY disappointed when I started playing WoW and learned I couldn't steal or even touch everything in sight. I was also dismayed at things like the juvenile community, competition for quest mobs and resources, ninjas, gankers, the list goes on. But eventually I found enough things to like that it made up for the bad. I now consider myself a fan of both MMOs and open-world RPGs equally.

Honestly, anyone even remotely curious about this game should play with an MMO for a bit and see if they like MMO-style gaming. Most are free to play now up to a certain level and with certain restrictions. Not to mention Blizzard has been offering sales and deals on WoW to keep and encourage subscribers.

Point is, if you expect this game to be EXACTLY like Skyrim and the rest, you will be disappointed because that is, quite simply, impossible.

Ultima Online has lots of interactivity to the world through objects and its one of the oldest MMO's in the market.
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Stat Wrecker
 
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Post » Sun May 13, 2012 8:46 pm

I foresee a trend of 'I was here before the flood' signatures :hehe:
Yea, they wish (Zenimax). I don't believe there will be no flood of new players. The most realistic of them would be to reach at the established fanbase who care willing to ignore the technical limitations just for the sake of the lore and world. There are other mmo's out there that looked much more appealing (Conan) visually but failed. If they manage to target this game to the Skyrim audience (10 million copies sold) it's more than enough to make profit. It would be the second most successful mmo after WoW. But I doubt they can sell so much, seeing how irritated the own forums are because of the generic mmo approach.
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Makenna Nomad
 
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Post » Mon May 14, 2012 1:21 am

Yea, they wish (Zenimax). I don't believe there will be no flood of new players. The most realistic of them would be to reach at the established fanbase who care willing to ignore the technical limitations just for the sake of the lore and world. There are other mmo's out there that looked much more appealing (Conan) visually but failed. If they manage to target this game to the Skyrim audience (10 million copies sold) it's more than enough to make profit. It would be the second most successful mmo after WoW. But I doubt they can sell so much, seeing how irritated the own forums are because of the generic mmo approach.
I know, making the Skyrim fans buy TESO is not everything... you have to keep them interested to pay the monthly subscription. Otherwise it's fail. I honestly hope it doesn't fail and I will buy, but it better be good.
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Motionsharp
 
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