How to keep clone NPCs stay in my house?

Post » Thu May 31, 2012 10:01 am

I feel lonely in my house, so I use the copy order of console to copy any person who I want in it. But I find most of them leave! So if there is any way to keep those clones stay in my house? If there is any order of console in effect?

Besides, maybe a mod can help? What I want is a mod that can keep clone NPCs just wander in my house (walk, sit and sleep) and never leave. Clone Graybeards in my house and make them my house-guards, it is so cool!

Maybe this mod can be a txt, only effects on the targeted NPC.

Or there is an easier way to resolve this problem?

Thanks!
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JUDY FIGHTS
 
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Post » Thu May 31, 2012 4:50 pm

I don't think you'll be able to do it with just the console. You may need to wait until the CK comes out. All NPC's come with an AI package which tells them what to do each day...wander around the market, go home and eat/sleep, etc. Until you can use the CK to change/strip the AI packages from them, they will probably continue to try and execute their "packages". I'm not an expert, but this is what I believe is happening to your clones.
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Dean Ashcroft
 
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Post » Thu May 31, 2012 3:22 pm

Not only do NPCs have packages which control their behaviour, a good number of them also have scripts and so on, which can also dictate their behaviour. So yeah, as MDC519 said, it's best to just hold off until the Creation Kit comes out.
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Marine x
 
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Post » Thu May 31, 2012 9:18 am

Is there a way to marry more than one person using the console?

That would be a quick and dirty way to get (living) people to stay in your house
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Ricky Rayner
 
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Post » Thu May 31, 2012 3:21 am

I don't think you'll be able to do it with just the console. You may need to wait until the CK comes out. All NPC's come with an AI package which tells them what to do each day...wander around the market, go home and eat/sleep, etc. Until you can use the CK to change/strip the AI packages from them, they will probably continue to try and execute their "packages". I'm not an expert, but this is what I believe is happening to your clones.

Thank you! Maybe that will be the only way.
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KiiSsez jdgaf Benzler
 
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Post » Thu May 31, 2012 1:20 pm

Not only do NPCs have packages which control their behaviour, a good number of them also have scripts and so on, which can also dictate their behaviour. So yeah, as MDC519 said, it's best to just hold off until the Creation Kit comes out.

I find there is no rule of the behavior of the clone NPCs. Such as Savos Aren, I clone him in my house, he will leave or stay. Even he stays, if I sleep and wake up, he may leave. But I load the last saved game and sleep again, he stays!

Even I clone Savos Aren in the Archmage' quarter, he still leave! But this is his origin home!

So I think I must wait.
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Gen Daley
 
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Post » Thu May 31, 2012 10:05 am

Is there a way to marry more than one person using the console?

That would be a quick and dirty way to get (living) people to stay in your house

It is a bad idea. First, you can have only a spouse one time. Second, not all npcs can marry you.
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Josh Lozier
 
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Post » Thu May 31, 2012 2:33 am

It is a bad idea. First, you can have only a spouse one time. Second, not all npcs can marry you.

but whit the console you can make any NPC marry you.
and you can make yourself remarry.
dont rule it out, i think it could be possible
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Noely Ulloa
 
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Post » Thu May 31, 2012 8:36 am

but whit the console you can make any NPC marry you.
and you can make yourself remarry.
dont rule it out, i think it could be possible

No, not all of them. I know the code and try, but not work on many of them, such as important NPCs.
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Melly Angelic
 
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