I don't think you can know after the event has occurred.
Thanks, that was my original question. I just wanted to make sure I wasn't missing something.
(going to depend on exactly how resurrection happens in your stuff, I think?)
That's the problem, I'm not doing the resurrection. It's a follower, so I'm *guessing* the player could resurrect the follower by whatever means the games offers. (I've actually never done it, so I don't know the details.)
What I'm doing is this: I have a standard OnUpdate() function. Before I call RegisterForSingleUpdate(), I check to make sure the follower isn't dead. If they're dead, I stop updating as it doesn't make much sense. The problem is, what if the player resurrects the follower? I was hoping there was an EVENT I could use to start my updates again. JustinOther's suggestion would be good if I had code running, but I've already stopped the updates so I don't have any code running to do the check. I could continue the OnUpdate() even if dead, but I don't like that idea for obvious reasons.
I hate to have to leave anything "up to the player" because we all know how that goes, but in this case, I have a dialog option that will restart the updates. I'm just going to have to let the player know if they resurrect the follower, they need to use it.
I hope that makse sense, and I REALLY appreciate the comments! The modding community really does make up for what Beth didn't give us.