HI
Me and probably you heard from a lot of youtubers and videos that combat in ESO feels empty, its like you are not hitting your enemy and it needs work. And I agree.
Even in Quakecon presentation the, Bow fire animation was really bad. Yes I am criticizing but I will write constructive criticism how to make it better and what was wrong with that. I also played skyrim a bit lately just to try to figure out why the skyrim combat feels real and that your are hitting your target and why ESO does not feel that good. I know I cannot compare RPG with MMO but those are just effects and better animations of combat which can be also done in MMO.
melee:
The thing is, the reason why combat in skyrim felt so good and why you felt you are hitting somebody was because of blood ( sparks if you fought dwarven sphere ). When I was fighting human I hit him and the blood effect from him was nearly through the half of the screen ( no blood effect mods ) and I knew my enemy was hit with my sword.
In ESO, the blood effect is really small when you hit your enemy with a melee weapon, and players cant see that effect in combat, because even the red target highlight glow is making it invisible. The Red highlight and red blood are merging together, so you really cant see the blood from your enemy and it seems your hits have no effect. Also the sound effect should be louder and with every attack. Because we have eyes and also ears, and when I hit my enemy, and it makes blood effect and even like smash sound effect to his flesh, you know your hit was successful and it adds some level of realism to it.
Bow animation
When I was first watching QuakeCon video I was amazed, the environment looked amazing, it was even better in first person. But when he started shooting with bow, there was something wrong, something just did not feel right with that bow and arrow animation. So I tried to pause and play video and the thing is: he released mouse button and fired arrow, the arrow instantly disappeared right from the bow, you did not even see it flying to your enemy, only some flash effect of arrow. Than the bow animation was kinda laggy, one moment the bow was strained and other second it was released. and the whole bow was inclined to the right side like the bow was aiming always to the right but he was shooting straight.
So if the arrow would not just disappear but it was actually shot from the bow, (it can disappear near the enemy), the animation must be whole, not in pieces because it feels jerky, and the bow should be pointed straight.
Btw even if you are not aiming and have bow in your hands and if you start to aim, you have to make that animation whole, because it felt like bow just appeared in aiming position. Also there should be more stretching sound effects not just one. because than every shot feels the same.
Also some arrows pointing from your enemy would be awesome if you shot them, it would add that nice feeling to archers and to the enemy so he knows when he is hit by archer ( in PVP).
My aim was just to improve the game before its released and make it the better as possible, the same as all of you want to,so I gave some ideas and how the things could look better. I care about this game so I wrote it here, cuz im not in beta yet. Hope you understand and have also some Ideas!