So I loaded up the two mods, not setting an Active File.
When I went in I saw that the conflicts are actually very few. Her mod adds a few rugs and pieces to the vanilla inn interior. Which I moved out of the way and initially disabled rather then deleted. So now the interior is my interior.
I saved this as a separate ESP....UTEVTpatch
I went outside and again saw that the conflicts were so few, just a few barrels and a couple of bushes. I moved these around to place them nicely. Great the exterior looks perfect.
Now I load up the exterior Nav mesh, of course the nav mesh for that exterior cell is now doubled. I wondered about deleting the doubled nav mesh and rearranging what is left. Edit: completely forgot about the interior nav mesh, I suppose that is doubled too.
So my questions, from a patch complete novice:
-Is this the right way to go about making a patch?
-If it is, will simply having both mods activated and the patch esp activated be fine, or is there a load order that must done, like th patch must be loaded first.
-Could I simply delete the formID for one of the nav meshes in the patch ESP?
If this isn't how to make a patch, how do I do it?
Thanks!