How to make a Pickup quest?

Post » Mon Nov 19, 2012 5:25 am

Hi,

Can someone explain how to create a pickup quest? The tutorials only shows loot quest. in my quest the player need to got through the house battleborn and fetch an statue from a table. No one to kill and the item is not in an container. i create an quest dialogue and the item but the quest starts right after joining the game, so a there must be annother bugs. so if someone can explain me how to make it real step by step i would be a lot happyer^^
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Haley Merkley
 
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Post » Mon Nov 19, 2012 5:41 pm

If you say you did everything else then I guess you need to UNcheck "Start game enabled" in the first quest tab. Then, just call YourQuest.start() from the dialogue.
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RObert loVes MOmmy
 
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Post » Mon Nov 19, 2012 11:27 am

ok that worked, but the thing with the pickup dosn't work. in the official creation kit tutorial they use the script:
Event OnContainerChanged(ObjectReference newContainer, ObjectReference oldContainer)if (newContainer == Game.GetPlayer())			    GSQ01.SetObjectivedisplayed(20)  GSQ01.SetStage(20)endifEndEvent
but i seems wrong to me cause i doesn't change the container.

And onother Problem shown, the Actor has no Dialogue and don't gibe me the quest. in the quest panel i set them under aliases to uniqe actor. Do i need to set an script or faction in the actor panel for him?
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saxon
 
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Post » Mon Nov 19, 2012 5:33 pm

Hmm...let's see. First you can check the quest for the Burglary Job with id: TGRBE I believe you aim something very similar.
Now, is the dialogue that doesn't work in the quest that I just told you to uncheck start enabled and it worked before? I'm not 100% sure but, if so, it might mean that the quest has to be started for the dialogues inside it to work (need confirmation). You see, the thieves guild jobs are done in the same way: a different quest (TGRShell) that starts enabled is controlling the dialogues.
Regarding the event, you mean it didn't work when you didn't start the quest because of no dialogue? Here I'm sure the quest has to be started if you put that script on ReferenceAlias.
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Jose ordaz
 
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Post » Mon Nov 19, 2012 6:40 pm

before the unchecked "start on..." i have not tested cause the quest starts all right. but i try to copy "vex" and the burglary job quest that sounds goods to me
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Ronald
 
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