But I don't know how to do this! What this script should extend? ot must it be hidden? or what?
Also I want to add a spell when player loads/starts the game, same problem, I know not how.
SPELL Property MySpell AutoEvent onInit()if !Game.GetPlayer().HasSpell(MySpell)Game.GetPlayer().AddSpell(MySpell)endifEndEvent
Spell Property NameOfYourSpell Auto
Game.GetPlayer().AddSpell(NameOfYourSpell)