How many companions following you?

Post » Tue Dec 01, 2015 9:41 pm

So not sure if this has been asked or stated yet but dose any one know how many companions can we have following us at a time. In fallout 3 it was one at a time and in NV you could have one humanoid companion and a dog or robot. I would like to have a small gang walking with me but thats just me.

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Alkira rose Nankivell
 
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Post » Wed Dec 02, 2015 2:26 am

One

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Amber Hubbard
 
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Post » Wed Dec 02, 2015 6:57 am

I think that it will probably work like previous games with a humanoid and non humanoid companion slot. You can have one of each. I wouldn't mind if you could use perks to unlock more companion slots though.
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Umpyre Records
 
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Post » Tue Dec 01, 2015 8:45 pm

I wonder if Codsworth would be considered as a humanoid or non humaniod companion. He is certainly a lot bigger than Dogmeat, Rex, and ED-E.

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Jynx Anthropic
 
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Post » Wed Dec 02, 2015 2:49 am

So far you will need at least:

C-3 to add Dog-meat and control him

C-4 to add animals (brahmin, mole rats, and vicious dogs) to your settlement

C-5 to add a extra named companion

C-10 to add a extra non-named human, non-feral ghoul, or super mutant

I-8 to add a robot

All of this can be found at:

http://www.gamesas.com/topic/1534682-completed-perk-chart-speculation-thread-2/

For me I will start at:

S-1 (my 3 companions can help carry my things (600 lbs total))

P-4 (open safes)

E-1

C-10 (add non-named companions)

I-8 (add robot)

A-3 (sneak)

L-1

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Nauty
 
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Post » Tue Dec 01, 2015 7:47 pm

I don't have the faintest idea what you're trying to say in this post. Could you explain?

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Rachel Tyson
 
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Post » Tue Dec 01, 2015 9:01 pm

Like others have stated its probably one humanoid and one non-human.
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Amanda savory
 
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Post » Tue Dec 01, 2015 4:42 pm

To translate:

C-3 = The Perk that requires 3 Charisma

I - 8 = The Perk that requires 8 Intelligence

Eskota is referencing a perk prediction thread. If the guesses in that thread are correct, Eskota's character build would allow a total of three companions. As far as I know, there is little concrete evidence to support this theory, but I haven't really looked into it much. As far as I know, you can only have one companion. I would not be terribly surprised if you could have up to three. Beyond that and I would be a bit surprised. I am expecting a limit of two companions.

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Terry
 
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Post » Tue Dec 01, 2015 6:30 pm

this is pure speculation soooo yeah till i dont see it i will not know, iu will never play with a Character with E-1 and P-4

more if i thinking this game will go crazy on how much we can level our special.

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LADONA
 
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Post » Tue Dec 01, 2015 9:15 pm

Yeah, to me a number of posts and videos like the SPECIAL series suggest that there will be ways of exercising and doing activities to increase stats similar to Fallout Shelter but maybe not quite to that extent. Maybe I'm just dreaming.

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Jade MacSpade
 
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Post » Tue Dec 01, 2015 11:34 pm

There is the rumor that you can choose to increase one of your SPECIAL stats instead of gaining a perk when you level up. So you can get a character with 10 in each SPECIAL without cheating. There is also bobbleheads to increase your SPECIAL stats. Not sure how bobbleheads like barter will work. Maybe it grants a perk level to the barter perk. The old skill bobbleheads worked by increasing the skill level by 10, but skills don't exist in Fallout 4.

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FLYBOYLEAK
 
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Post » Wed Dec 02, 2015 5:57 am

I am pretty certain that at this point, they are only allowing you to have one follower at a time.

"During the Fallout 4 presentation at Quakecon, Todd Howard revealed that, in addition to Dogmeat, players will have their choice of about a dozen different companions to accompany them through the game (only one at a time, however)." -PC Gamer

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Emilie M
 
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Post » Wed Dec 02, 2015 4:26 am

Ah, okay. I haven't read that thread. Thanks for explaining. :)

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Russell Davies
 
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Post » Tue Dec 01, 2015 3:44 pm

One non-humanoid plus humanoid/robot.

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Adam Kriner
 
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Post » Tue Dec 01, 2015 11:27 pm

From what I understand you can have one regular companion at a time

You can add Dog meat as a second companion if you have C-3 Attack Dog

You can add a extra named companion as a second companion if you have C-5 Local Leader Rank 3

You can add a extra non-named human, non-feral ghoul, or super mutant as a second companion if you have C-10 Intimidation

You can add a add a robot as a second companion if you have I-8 Robotics Expert

You can have a total of three companions at one time.

So you might have Preston Garvey as you main companion

Piper as your second companion with C-5 Local Leader Rank 3

Dog meat as your third companion with C-3 Attack Dog

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Honey Suckle
 
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Post » Wed Dec 02, 2015 4:08 am

It would be nice to have more than one human companion especially if they had any of the comments and banter that the companions have in Bioware games.

I think it will be the same as in F3 with one non human companion and one human companion.

But there will be mods to allow more companions.

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Tarka
 
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Post » Tue Dec 01, 2015 5:37 pm

I like no companions maybe use the dog ounce in a while but I like being alone, more of a challenge and thrilling being alone.The only plus a companion has in my opinion is they can carry LOOT!

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Liv Brown
 
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Post » Wed Dec 02, 2015 5:49 am

The one companion rule is one of the most frustrating things about Bethesda's games.

The least they could do is insert perks that allow for more than one human companion.

If the AI can have tons of fighters ganging up on you, it only makes sense for you to be able to protect yourself adequately.

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Dalley hussain
 
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Post » Wed Dec 02, 2015 5:21 am

I've always been frustrated with the 1-Humanoid follower set. In past games the non-human follower you can have was pretty useless (ED-E is the only one that was effective for me). When I play Skyrim I always play on the computer now so I can have a mod for extra followers to help carry my stuff.

Until I can upgrade my computer I guess I'll be sticking with one follower unless a multi-follower mod comes to the Xbox version

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Justin
 
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Post » Wed Dec 02, 2015 7:36 am

"Look we just met, and you are armed. Sure it sounds like we could get along and we are heading the same way.... But if your joining with me, no offence, You have to walk a tad ahead, least till I sort out how much I can trust you, none of this follow nonsense. And that goes double for you see, cause well your a dog, I been nipped in the butt one two many times."

( I know they said one in the interview but dang its a waste..... Sigh I am hoping Gk's theory proves to be a bit more than that)

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Jack
 
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Post » Wed Dec 02, 2015 5:47 am

Meh. The game can be incredibly easy with more than one partner. Did you ever try Boone with you, back in Fallout NV? A good sniper in hand and he'd kill everything so quickly sometimes I couldn't even tell where the monster was to loot it! And that was on the hardest difficulty setting.

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Frank Firefly
 
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Post » Tue Dec 01, 2015 10:08 pm

It's times like this that I miss oblivion, I remember recruiting/hiring every companion for the final push on the final oblivion gate. 7 companions plus my PC and when the battle was over only me and the crazed fan from the arena survived lol, would love to have a group that big in fallout just for some of the bigger battles.
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Lynette Wilson
 
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Post » Tue Dec 01, 2015 8:29 pm

One if I think I need a pack mule or NONE if I can handle to load myself.

That may change if they have improved the companion AI or improved the commands you can give them. I still rarely travel with more than one even with mods that fix most of the stupid things companions continually do....

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Kelly Tomlinson
 
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Post » Tue Dec 01, 2015 4:53 pm

As others say I'd expect 2 at max. Not sure how the game would handle balance with more, NV was easy with Boone unless you charged in to Deathclaws or Wingedgits.

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KRistina Karlsson
 
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Post » Tue Dec 01, 2015 9:23 pm

of course, once again, GK's "speculation" thread is taken with more than a pinch of salt and people are using it to prove other speculation lol smfh

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Claire
 
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