how a mine recognize a type of ore?

Post » Mon Nov 19, 2012 1:44 am

On the base of what the game decides to provide you with specific ore according to mining the specific vein ?

I can't see any linked reference to objects or the like neither in the vein scripts neither inthe models so how does the game know what exact ore to give?

I ammaking a new ore type of vein and ore so I need to know this info to make a new custom one ...
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Becky Cox
 
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Post » Mon Nov 19, 2012 10:36 am

I recently figured this out myself, and wrote it up in the wiki:

http://www.creationkit.com/Custom_Ore_Vein

Let me know if you have any questions.
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Mandy Muir
 
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Post » Mon Nov 19, 2012 10:22 am

Thanks , reading your tut ,

I did all the process already I just missed to add the property for the ore type thanks :) ...
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Sheila Esmailka
 
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Post » Mon Nov 19, 2012 4:50 am

Btw a new question ... how can I do to make the Ore mineable only with a specific Item? Like a special pickaxe?
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Sophie Payne
 
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Post » Sun Nov 18, 2012 9:44 pm

MineOreScript contains a http://www.creationkit.com/FormList_Script property called "mineOreToolsList" that can help you do this. Create a FormList that contains all the tools that can be used to mine the ore vein, and when setting up your ore vein point this property to your FormList.

If you're creating a custom ore vein, I recommend you take a look at MineOreScript.psc, just to get a general idea of how it works and what properties you can tweak.

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Stephanie I
 
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Post » Sun Nov 18, 2012 8:23 pm

ok thanks .. btw is it possible to add a shader effect on the ore vein model ?
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clelia vega
 
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